This should in theory eliminate all the other stickied threads on ias/fcr/fhr, hope YOU can read it. Its simple for me to read them !
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General Tables - below
Amazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
SKill Planner
Synergies
IAS Calculator
Weapon/Armor Upgrades Calculator
Damage Order - Below
Damage Multipliers Damage Order
Amazon Multishot 0.75 (elemental & physical) 1) 17% PvP Multiplier
Bows and Crossbows Dex / 100 2) Bone/Cyclone Armor and Energy Shield
Maces/Hammers 1.10 * Str100 3) -dmg items (physical or magic: magic includes elemental)
Daggers/Throwing/Claws (0.75 * Str)/100 + (0.75 * Dex)/100 4) Resistance (DR% capped at 50%, elemental capped at 95%, absorb capped at 40%, -resists capped at -100%)
Amazon-class Spears (0.8 * Str)/100 + (0.35 * Dex)/100 5) Absorb % (applied twice, so 20% absorb = 40% less dmg)
All Other Weapons Str / 100 6) Absorb # (numerical absorb also applied twice. Note: healing is applied first for both types of absorb, so if you are at full HPs, you will only benefit from absorb once)
Crushing Blow (reducing target's health by x%) Double / Critical Strike
vs. Normal Monsters 1/4th damage (melee)
1/8th damage (ranged) This is a chance of doing double damage. This bonus is applied after skills such as Critical Strike and any other damage bonuses. Critical Strike (CS) and Deadly Strike (DS) exclude each other.
vs. Players and Hirelings 1/10th damage (melee)
1/20th damage (ranged) If you have a 33% Deadly Strike item, and 68% Critical Strike Skill the complete chance to get double damage is:
vs. Champions, Uniques, and Bosses 1/8th damage (melee)
1/6th damage (ranged) =CS + (DS/100)*(100-CS)
=68% + (33/100)*32%
=68% + 10.56%
=78.56%
Further reduced by: Physical Resistance (DR%)
Open Wounds (8 second duration) Attack Rating / Defense Rating
Character Level 1-15: 25*(9*Clvl+31)/256 dmg per sec To Hit % = 100*AR/(AR+DR) * 2*alvl/(alvl+dlvl)
Character Level 16-30: 25*(18*Clvl-104)/256 dmg per sec note: capped at 5% and 95%,
alvl = attecker level, dlvl=defender level
Character Level 31-45: 25*(27*Clvl-374)/256 dmg per sec
Blocking
Multiplayer monster life multiplier
(8 players=4.5 less crushing blow PVM dmg) Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)
(blocking = shield block + armorblock + holy shield)
Base Attack/Defense Rating
Character Level 46-60: 25*(36*Clvl-779)/256 dmg per sec Base AR = (Dex * 5) - 35 + Class Bonus
Base DR = Dex / 4 (rounding down)
Character Level 61-99: 25*(45*Clvl-1319)/256 dmg per sec Class Bonuses:
1/2th Ranged PvM penalty
1/4th PVP penalty
1/8th Ranged PVP penalty Barbs/Paladins = 20, Assassins = 15
Amazons/Druids = 5, Necromancers = -10
Sorceress = -15
Total Real Damage (calculate after weapon damage)
Min Damage: [Weapon Min Damage + (+min damage)] * (1 + Stat Damage Multiplier + ED%/100)
Max Damage: [Weapon Max Damage + (+max damage)] * (1 + Stat Damage Multiplier + ED%/100)
Multishot = 0.75 multiplier on final damage (both elemental & physical)
Critical Strike/Deadly Strike = 2.0 multiplier on final damage
Run Speed Table from gear & charms (Walking speed = -2 yards/sec)
(R/W from gear + 0.04 X Skill R/W = Actual R/W speed)
R/W 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75%
Light Armor & Shield (0.0) 6.16 6.36 6.52 6.68 6.84 7.00 7.12 7.24 7.36 7.48 7.60 7.68 7.80 7.88 8.00
Light & Med (-0.2) 5.96 6.16 6.32 6.48 6.64 6.80 6.92 7.04 7.16 7.28 7.40 7.48 7.60 7.68 7.80
2 Med or Light &Heavy(-0.4) 5.76 5.96 6.12 6.28 6.44 6.60 6.72 6.84 6.96 7.08 7.20 7.28 7.40 7.47 7.60
1 Med & 1 Heavy (-0.6) 5.56 5.76 5.92 6.08 6.24 6.40 6.52 6.64 6.76 6.88 7.00 7.08 7.20 7.28 7.40
Heavy Armor & Shield (-0.8) 5.36 5.56 5.72 5.88 6.04 6.20 6.32 6.44 6.56 6.68 6.80 6.88 7.00 7.08 7.20
R/W 80% 85% 90% 95% 100% 105% 110% 115% 120% 125% 130% 135% 140% 145% 150%
Light Armor & Shield (0.0) 8.08 8.16 8.24 8.32 8.40 8.44 8.52 8.60 8.64 8.72 8.76 8.84 8.88 8.92 9.00
Light & Med (-0.2) 7.88 7.96 8.04 8.12 8.20 8.24 8.32 8.40 8.44 8.52 8.56 8.64 8.68 8.72 8.80
2 Med or Light &Heavy(-0.4) 7.68 7.76 7.84 7.92 8.00 8.04 8.12 8.20 8.24 8.32 8.36 8.44 8.48 8.52 8.60
1 Med & 1 Heavy (-0.6) 7.48 7.56 7.64 7.72 7.80 7.84 7.92 8.00 8.04 8.12 8.16 8.24 8.28 8.32 8.40
Heavy Armor & Shield (-0.8) 7.28 7.36 7.44 7.52 7.60 7.64 7.72 7.80 7.84 7.92 7.96 8.04 8.08 8.12 8.20
R/W 155% 160% 165% 170% 175% 180% 185% 190% 195% 200% 210% 220% 230% 240% 250%
Light Armor & Shield (0.0) 9.04 9.08 9.12 9.16 9.20 9.24 9.28 9.32 9.36 9.40 9.48 9.56 9.60 9.68 9.72
Light & Med (-0.2) 8.84 8.88 8.92 8.96 9.00 9.04 9.08 9.12 9.16 9.20 9.28 9.36 9.40 9.48 9.52
2 Med or Light &Heavy(-0.4) 8.64 8.68 8.72 8.76 8.80 8.84 8.88 8.92 8.96 9.00 9.08 9.16 9.20 9.28 9.32
1 Med & 1 Heavy (-0.6) 8.44 8.48 8.52 8.56 8.60 8.64 8.68 8.72 8.76 8.80 8.88 8.96 9.00 9.08 9.12
Heavy Armor & Shield (-0.8) 8.24 8.28 8.32 8.36 8.40 8.44 8.48 8.52 8.56 8.60 8.68 8.76 8.80 8.88 8.92
R/W 260% 270% 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400%
Light Armor & Shield (0.0) 8.80 8.84 8.88 8.92 10.00 10.04 10.08 10.12 10.16 10.20 10.20 10.24 10.28 10.32 10.36
Light & Med (-0.2) 8.60 8.64 8.68 8.72 9.80 9.84 9.88 9.92 9.96 10.00 10.00 10.04 10.08 10.12 10.16
2 Med or Light &Heavy(-0.4) 8.40 8.44 8.48 8.52 9.60 9.64 9.68 9.72 9.76 9.80 9.80 9.84 9.88 9.92 9.96
1 Med & 1 Heavy (-0.6) 8.20 8.24 8.28 8.32 9.40 9.44 9.48 9.52 9.56 9.60 9.60 9.64 9.68 9.72 9.76
Heavy Armor & Shield (-0.8) 8.00 8.04 8.08 8.12 9.20 9.24 9.28 9.32 9.36 9.40 9.40 9.44 9.48 9.52 9.56
Life Replenish
(25 * (+Replenish life)) / 256 = Life Per Second
Regeneration 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75
Life per Sec 0.49 0.98 1.46 1.95 2.44 2.93 3.42 3.91 4.39 4.88 5.37 5.86 6.35 6.84 7.32
Mana Regeneration per Second
(Regeneration = Mana Regeneration Equipment + Sorceress Warmth)
Regeneration +0% +25% +50% +75% +100% +125% +150% +175% +200% +250% +300% +350% +400% +450% +500%
100 mana 0.8 1.0 1.3 1.5 1.7 1.9 2.1 2.3 2.5 2.9 3.3 3.8 4.2 4.6 5.0
200 mana 1.7 2.1 2.5 2.9 3.3 3.8 4.2 4.6 5.0 5.8 6.7 7.5 8.3 9.2 10.0
400 mana 3.3 4.2 5.0 5.8 6.7 7.5 8.3 9.2 10.0 11.7 13.3 15.0 16.7 18.3 20.0
600 mana 5.0 6.3 7.5 8.8 10.0 11.3 12.5 13.8 15.0 17.5 20.0 22.5 25.0 27.5 30.0
800 mana 6.7 8.3 10.0 11.7 13.3 15.0 16.7 18.3 20.0 23.3 26.7 30.0 33.3 36.7 40.0
1000 mana 8.3 10.4 12.5 14.6 16.7 18.8 20.8 22.9 25.0 29.2 33.3 37.5 41.7 45.8 50.0
1250 mana 10.4 13.0 15.6 18.2 20.8 23.4 26.0 28.6 31.3 36.5 41.7 46.9 52.1 57.3 62.5
1500 mana 12.5 15.6 18.8 21.9 25.0 28.1 31.3 34.4 37.5 43.8 50.0 56.3 62.5 68.8 75.0
1750 mana 14.6 18.2 21.9 25.5 29.2 32.8 36.5 40.1 43.8 51.0 58.3 65.6 72.9 80.2 87.5
2000 mana 16.7 20.8 25.0 29.2 33.3 37.5 41.7 45.8 50.0 58.3 66.7 75.0 83.3 91.7 100.0
2500 mana 20.8 26.0 31.3 36.5 41.7 46.9 52.1 57.3 62.5 72.9 83.3 93.8 104.2 114.6 125.0
3000 mana 25.0 31.3 37.5 43.8 50.0 56.3 62.5 68.8 75.0 87.5 100.0 112.5 125.0 137.5 150.0