I have seen it in video so I am out to find out how. I whant to know howto make my monster anims ACTUALLY be animated and how do I use my battle2 file(Battle animations) to give me more creative characters(for example: maybe a bigger character, actually does neat attacks, like clouds omni-slash in ff7). Like I said, I have seen it done. Any tips plz post!
Can you perhaps paste a link? So we know precisley what you are talking about.
I found out how.....they use custom cbs and other stuff and made a new system all together lol. Ima give it a nice big try, then the time will come for the ULTIMATE rpgmaker 2k3 game. Oh, Even means bigger and more than 3 tile movement battle charas. The possibilities go so far . Talk about puttin out some effort to make a cool game lol.
When i get RMXP i'll learn how to do that better then all of you!!!!! HAHAHAHAHAHAHAHAHAHAHAHA (this laugh was intended to have evil music w/ it and have lightning flash behind me).
<script type="text/javascript">alert("remember when scripting attacks worked?");</script>
There is also something called ABS (or known as action battle system much like zelsa games). Although this takes FOREVER at times to program into your rm2k3 or rmXP, it is worth the try.
CBS is command based where abs is simply action based(Zelda style).