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Post 3ds max
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Posted 2003-12-08, 01:26 PM
Hey all... just doing a little 3ds max stuff...
any advice on creating a flythrough of an aqueduct with a water material inside? aka from the perspective of the water going through the path of the aqueduct...
I'm lost
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natedowgg is neither ape nor machine; has so far settled for the in-betweennatedowgg is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-12-14, 10:53 AM in reply to natedowgg's post "3ds max"
First model the Aqueduct, and then have an emitter behind the camera, constraint the camera to a particle and give the particles a water material. Not exactly sure how this would work in max, but this is the method I would use in Maya. You should probably find the Max equivilent of what I said

PS: This is the probably the easiest way to simulate running water!
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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