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Tombs Build or Team Arena Build.
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Posted 2005-10-02, 03:38 AM
For tombs:
3 N/W's with:
I like to call the the MoP Build, because it really mops up the opposition.

3 N/W's with:
16 Curses
12 Tactics
4 Soul Reaping

Parasitic Bond 5 [5 energy]
Mark of Pain [10 energy]
Barbs [10 energy]
Flury [5 energy]
Hundred Blades [5 energy]
Cyclone Axe [5 energy]
Healing Signet
Res Signet

3 N/R's with:
16 Curses
12 Wilderness Survival
4 Soul Reap

Parasitic Bond [5 energy]
Mark of Pain [10 energy]
Barbs [5 energy]
Barrage [5 energy]
Choking Gas [15 energy]
Res Signet
Charm
Comfort Animal [10 energy]

1 E/R With Wards and Predatory Season, and Winnowing and Fertile Season.
1 Mo/N With Aegis and group healing and Order of Vampire.

Basically the N/W all target the enemy with the same number as them and use in order -parasitic bond, barbs, mark of pain, flurry, hundred blades, switch to axe then cyclone axe spam til hundred blades is recharged then move back to swords and hundred blades again.

All the N/R do the same thing, but use barrage instead and choking gas. And they send in there pets to do that extra physical damage.

The E/R uses wards against melee and elements and these spirits: Predatory Season, Winnowing and Fertile Season, and the Mo/N uses Party Heal, Group Heal, Aegis and Order of Vampire if possible.

If we fight a group that balls up in a tight formation we switch to bows and each mark of pain a target and use flurry.

Now lets do a damage breakdown:
(this is an optimal scenario)
1 N/R uses 100 blades skill with 6 W/R's and there pets around him, all the spirits are up 6 of those guys are mark of pained and barbed, order of vamp is up. All by him self he will do with my rough estimation 502 damage to each enemy around him if they all ganged up and sorrounded him, thats including all the health steals he's getting with order of vamp and that predatory season which is a steal of: 216 if he hits every W/R, if he hits all there pets too that is a steal of: 432 health. Now add a couple barrages from the N/R's and whats left of that very shocked group is dead.

How do you heal: Predatory Season and Order of Vamp, also I was thinking of N/R using 5/1 Vamp bows and the N/W using 3/1 Vamp swords.

Weaknesses I see:
Winter
Greater Conflaguation

Although we could find a way to put in Spinal Shivers if they did use Winter, that would be able to distract them enough to give a few of us the chance to kill it.

Anyone want to make suggestion feel free to, I put alot of thought into this build and really think it would take any team in the tombs nowadays by utter suprise.

EDIT: Ok I think build is finished. Thanks undeadzombieguy for the suggestions. Maybe this will be the new flavor of the month heheh.

Last edited by Sum Yung Guy; 2005-10-02 at 05:28 AM.
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Posted 2005-10-02, 04:19 AM in reply to Sum Yung Guy's post "Tombs Build or Team Arena Build."
What if instead of all Warriors, you get some rangers aswell with barrage, tigers fury (attack 33% faster, disable all non-attack skills) and dual shot (shoot 2 arrows at the same time).

Barrage can shoot up to 6 targets adjacent to your opponent. So let's say there are 3 opponents adjacent to eachother. you target number one with barrage, and you hit #2 and #3 aswell. Now with mark of pain, #1 will give damage to #2 and #3, #2 will give damage to #1 and #3 and then finally #3 will give dmg to #1 and #2.

Now imagine 3 rangers targeting them with barrage, that's getting a helluva lot dmg

Of course this wont work if they dont stand next to eachother, which usually is the case because lots of people start running after being hit for some damage.

N/R

9+ marksmanship
16 curses
4 soul reaping
9 beast mastery

Parasitic Bond
Mark of Pain
Tigers fury
Barage
Dual shot
-
-
Res Signet

2 skills open, maybe some self healing, but that would mean you'd have to change up the attribute points a bit.
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Posted 2005-10-02, 04:30 AM in reply to Sum Yung Guy's post "Tombs Build or Team Arena Build."
Hmm yes, charm animal is good too.

Another thing, How much extra damage does "barbs" add with 16 curses?
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Posted 2005-10-02, 04:59 AM in reply to undeadzombieguy's post starting "Hmm yes, charm animal is good too. ..."
undeadzombieguy said:
Hmm yes, charm animal is good too.

Another thing, How much extra damage does "barbs" add with 16 curses?
11 extra damage

was looking at some more skills
if we each used barbs on enemy and had a winnowing and predatory season thats 20 extra damage for our attacks with 5 of that coming back as health
barrage also doesn +1 damage with no marksman skill so thats +21 so far, and a monk/necro with 12 blood using order of vamp would be 13 health steal for each hit so thats 34 extra damage from arrows and swords with no skill in them minimum. You will also be doing a little damage normally with your attacks. so lets say about 40+ damage per hit with each hit activating mark of pain for 42 damage.

Now lets do an example

1 N/R uses 100 blades skill with 6 W/R's and there pets around him, all the spirits are up 6 of those guys are mark of pained and barbed, order of vamp is up. All by him self he will do with my rough estimation 502 damage to each enemy around him if they all ganged up and sorrounded him, thats including all the health steals he's getting with order of vamp and that predatory season which is a steal of: 216 if he hits every W/R, if he hits all there pets too that is a steal of: 432 health. Now add a couple barrages from the N/R's and whats left of that very shocked group is dead.

edit: Btw with predatory season and order of vamp you wont need self healing lol. just use a barrage or 100 blades to get some health back

Last edited by Sum Yung Guy; 2005-10-02 at 05:02 AM.
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Posted 2005-10-24, 02:10 PM in reply to Sum Yung Guy's post starting "11 extra damage was looking at some..."
Heh. Tried this build with international discrict 1 group tonight. Spent about an hour spamming this thread, and gettting enough people to make the characters needed.

After we finally got 8 and had the exact build from this post we got to unworthy dead and were utterly destroyed.

Hex removal, aegis, and the distance the unworhty were spread out were to much for this build to handle, needless to say everyone left right after.

If we could just get past worthy regardless of morale boost we get, I think it might be viable in actual PvP where the enemy actually moves around.
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Posted 2005-10-24, 03:12 PM in reply to Sum Yung Guy's post starting "Heh. Tried this build with..."
Ah, thats too bad.

But if even the unworthy dead arent close enough together do you think real players will be?
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Posted 2005-10-24, 03:23 PM in reply to undeadzombieguy's post starting "Ah, thats too bad. But if even the..."
Im optimistic, they tend to call targets and, espically smite and iway and healing ball groups they stick together, well iway does if you do
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