For tombs:
3 N/W's with:
I like to call the the MoP Build, because it really mops up the opposition.
3 N/W's with:
16 Curses
12 Tactics
4 Soul Reaping
Parasitic Bond 5 [5 energy]
Mark of Pain [10 energy]
Barbs [10 energy]
Flury [5 energy]
Hundred Blades [5 energy]
Cyclone Axe [5 energy]
Healing Signet
Res Signet
3 N/R's with:
16 Curses
12 Wilderness Survival
4 Soul Reap
Parasitic Bond [5 energy]
Mark of Pain [10 energy]
Barbs [5 energy]
Barrage [5 energy]
Choking Gas [15 energy]
Res Signet
Charm
Comfort Animal [10 energy]
1 E/R With Wards and Predatory Season, and Winnowing and Fertile Season.
1 Mo/N With Aegis and group healing and Order of Vampire.
Basically the N/W all target the enemy with the same number as them and use in order -parasitic bond, barbs, mark of pain, flurry, hundred blades, switch to axe then cyclone axe spam til hundred blades is recharged then move back to swords and hundred blades again.
All the N/R do the same thing, but use barrage instead and choking gas. And they send in there pets to do that extra physical damage.
The E/R uses wards against melee and elements and these spirits: Predatory Season, Winnowing and Fertile Season, and the Mo/N uses Party Heal, Group Heal, Aegis and Order of Vampire if possible.
If we fight a group that balls up in a tight formation we switch to bows and each mark of pain a target and use flurry.
Now lets do a damage breakdown:
(this is an optimal scenario)
1 N/R uses 100 blades skill with 6 W/R's and there pets around him, all the spirits are up 6 of those guys are mark of pained and barbed, order of vamp is up. All by him self he will do with my rough estimation 502 damage to each enemy around him if they all ganged up and sorrounded him, thats including all the health steals he's getting with order of vamp and that predatory season which is a steal of: 216 if he hits every W/R, if he hits all there pets too that is a steal of: 432 health. Now add a couple barrages from the N/R's and whats left of that very shocked group is dead.
How do you heal: Predatory Season and Order of Vamp, also I was thinking of N/R using 5/1 Vamp bows and the N/W using 3/1 Vamp swords.
Weaknesses I see:
Winter
Greater Conflaguation
Although we could find a way to put in Spinal Shivers if they did use Winter, that would be able to distract them enough to give a few of us the chance to kill it.
Anyone want to make suggestion feel free to, I put alot of thought into this build and really think it would take any team in the tombs nowadays by utter suprise.
EDIT: Ok I think build is finished. Thanks undeadzombieguy for the suggestions. Maybe this will be the new flavor of the month heheh.