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Posted 2005-03-02, 04:50 PM
in reply to Demosthenes's post starting "Any specific talents you'd suggest. I'm..."
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My build at 60:
Arcane Talents (21 points)
<li>Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
<li>Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
<li>Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
<li>Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
<li>Arcane Meditation - 2/5 points
Allows 6% of your Mana regeneration to continue while casting.
<li>Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
<li>Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Frost Talents (0 points)
None
Fire Talents (30 points)
<li>Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
<li>Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
<li>Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
<li>Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
<li>Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
<li>Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
<li>Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
<li>Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
<li>Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
If you want to go for combustion rather than Presence of Mind, that's a personal choice though I found the free instant cast better than a guaranteed critical.
Arcane major, Fire minor build:
Arcane Talents (31 points)
<li>Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
<li>Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
<li>Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
<li>Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
<li>Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
<li>Arcane Meditation - 4/5 points
Allows 12% of your Mana regeneration to continue while casting.
<li>Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
<li>Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
<li>Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
<li>Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
None
Fire Talents (20 points)
<li>Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
<li>Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
<li>Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
<li>Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
<li>Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
<li>Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Frost major, Arcane minor build:
Arcane Talents (11 points)
<li>Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
<li>Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
<li>Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Frost Talents (40 points)
<li>Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
<li>Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
<li>Winter's Chill - 3/3 points
Increases the power of your chill effects by slowing the target's movement by an additional 10%.
<li>Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.
<li>Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
<li>Piercing Ice - 3/3 points
Increases the damage done by your frost spells by 6%.
<li>Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 35% of normal. Lasts 8.50 seconds.
<li>Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
<li>Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
<li>Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
<li>Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.
<li>Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.
<li>Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Arcane major, frost minor build:
Arcane Talents (31 points)
<li>Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
<li>Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
<li>Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
<li>Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
<li>Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
<li>Arcane Meditation - 4/5 points
Allows 12% of your Mana regeneration to continue while casting.
<li>Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
<li>Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
<li>Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
<li>Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (20 points)
<li>Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
<li>Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
<li>Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.
<li>Piercing Ice - 3/3 points
Increases the damage done by your frost spells by 6%.
<li>Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
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