Uh, I said if Sonic ever stopped, he will be caught up. I know what he can do at max speed, but he can't do as much without charging up, while Zero's abilities are constant.
I might as well bring up some of the MMX6 stuff then... Zero can equip up to 5 parts (4 parts and 1 limited part) on him. Each part serve as a power-up, and the limited part is a one-use item. For instance, temporarily enhance the defense greatly, or enhance the damage, no weapon energy required, etc.
I'll pick 4 parts he can equip (which are upgrades): Saber extend (created a "saber-aura", extended the slash range), D-converter (Convert damage to Weapon energy, more Gaia Attacks and Clones for Zero.), Shock Buffer, (Reduce damage taken by half and stun period) and Energy saver (Special attacks consume half the enegry which they normal would. Again, more Gaia Attacks and Clones! Not to mention the energy consumption is already 1/3 when Zero uses his "black" armor...)
Zero also has a spinning attack, Ensuizan. If he is unsure about where Sonic is aiming at, he can execute this attack to make sure Sonic would at least take damage, or retreat from his assault. His shadow dash-slash attack can be used to distract Sonic, forcing him to change direction and making his next move more predictable, as I've mentioned.
The dash-slash wouldn't leave him wide open, because it is not Zero who is slashing, but the shadow. The "dash" is just a little boost from his jet, which may last for as little as 0.01 second (In the game, you can use it without actually seeing Zero dash forward).
Another Gaia Attack Zero has (In MMX6) is Rekkoha, raining laser from the sky, and stopping the time as well. (Freezing the background, and drastically slow down the opponent) Zero can fill up his Gaia gauge by either taking damage, or by his W-Tank. The W-Tank would fill up any other weapon gauge at the same time (Clones, for instance)
It is not like Zero will cast his clone and wait for Sonic to come, he can wait til Sonic comes and cast the clone so that it blocks Sonic and gives both Zero and his clone a greater chance to hit Sonic. If Sonic retreats after seeing Zero's clone, Zero can simply discard the clone so that it doesn't drain weapon energy.
Sonic can't land multiple hits on Zero in close range, and every time he gets close he is risking to take damage from Z-Saber. Whenever Zero gets hit, he will turn invulnerable for a short period of time. (And no, that's just a game feature...) It has a name for it, too. Damage Barrier, Zero's (or X's) armor will generate a Damage Barrier whenever they get hit, rendering them invulnerable. So if Sonic does hit Zero, not only it fills his Gaia Gauge, it will also cause Zero to attack without worrying about anything. With Saber-Extend, Sonic can't even see the attack clearly, because he might dodge the saber itself but get hit by its aura.

11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Last edited by Senesia; 2003-10-14 at 01:49 PM.
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