Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > General Gaming

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next

 
Reply
Posted 2004-11-26, 09:37 AM in reply to KagomJack's post starting "By the way, how hard would it be to set..."
I gotta way I think might work for what I have interpretted.

First this is what I have interpretted: when certain weapons are equipped, certain magicks etc. can be learned with enough AP for that weapon.

I don't know if it will work so bear with me.

My way needs a lot of switches.

Have a switch for each weapon.
And a common event for each monster.

Make a common event searching for which weapon switch is on.

[This will take some time. Sigh.]

Go to the monster group screen.

[I am assuming you are using Rm2K3]

Create a page for each monster in that group.
And set each trigger to Monster (for that page) Hp is between 0% and 0% (if it won't work for 0 and 0, try 0 and 1%). In the event part, call the common event for the monster.

The common event for each monster deals with the exp given for each monster. Have a set amount of exp given for the monster. The next event in the common event will be:

Conditional Branch --> If Hero Level is at least (second page of conditional branch).
Then if it is, add the skill to that person.
Do this for every person who fought.
You will probably have to do a conditional branch in the If part, to see if the hero can use the skill you want to add etc.

Where am I? I don't follow. Damnit. Right, just a mo...

Here we go again.

The common event for the weapons is needed to know how much exp to add, yes? In fact, you don't need a common event for it.

In the adding exp event, you first of all need to put a conditional branch for each weapon switch being on or not.

So it will be:

Conditional Branch: If Switch0001:Sword equipped is ON
<>(All the mumbo jumbo for adding exp and such - remember to change all the exp's and shit).
Else
<>Conditional branch (for all the different weapons switches).

I'm a thinking now that all you want can be done in one extremely big common event.

Now, have I missed anything?

Oh bugger. You need different exp's for each monster.

I know, copy the common event for each monster, and change the exp's to suit each monster killed with each weapon.

Now, the big question. Did anyone follow that? 'Cos I sure haven't. If you allow me to double post, I will condense it.

Found a little problem...I haven't played FF9 so don't have a damn clue what this system is like. Is it what you want?

Little question...does anyone know if this will work? Blue? Drac? Tyran?

Last edited by Lenny; 2004-11-26 at 09:48 AM. Reason: Found a little problem...
Old
Profile PM WWW Search
Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
Lenny
 



 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 09:02 AM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.