I think around 300-400 is all you really need, legitimately if you have more it's really hard to kill anything. Plus I'm sure there is a thing like this on diabloii.net but the site isn't working for me maybe you can look around there for it.
If you bug (don't suggest it) you can hit 1200+ on a barb, and still do incrediable damage and have max res, 1000 on a sorc with again incrediable damage and max res..
If you bug (don't suggest it) you can hit 1200+ on a barb, and still do incrediable damage and have max res, 1000 on a sorc with again incrediable damage and max res..
I seen a Screeny of a zon with 2000+, I wish I had pic to show ya
Yeah doesnt taht bugged bow got like 900, too bad zons are slow as shit at mfing though i suppose they can get faster than babas, but no way faster than a 12 sec pindle sorc.
K first, when an item drops the game code decides whether it will be magic, than if its magic, it decides if it will bump up a step to rare, than to set, than to unique... more mf = more everything, your chances increase, thats all..
Its rolled on best first, what the item it will be axe or shield or what ever, then if it is unique to rare to magic to normal.
I can't rememeber if it is the type of item first or grade of item, but the rest is correct.
500% MF is the best pay off, your break points after that give very little extra chance.
but ofc if you can get 1000% mf with max res and big damage it would be worth it, but you would maybe only have 10% more chance than me with 500%
I was proving the point that it's only 3 times better not 10 times. And from 100% mf to 500% mf = 153% better chance. From 500% to 1000% = 42% better chance. That's why after 500% it's really a waste, cause LEGITIMATELY you cannot do very well killing wise if you have so much mf.