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Can You make a running clock?
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Posted 2006-03-14, 02:16 PM
Would i be able to have like a clock at the bottom of the screen like:
__________________________________________________ _______








5:00
__________________________________________________ ______

so someone can say come back at whatever time to continue the story.


Thanx in advance
-Ninja
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Posted 2006-03-14, 02:30 PM in reply to United_Ninjas's post "Can You make a running clock?"
Dude, your going into some advanced program stuff.

Be more specific.

-How its executed
-What size should the numbers be
-What type of clock (12 or 24 hr)

things like that. Then, maybe we could get some code going.
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Posted 2006-03-14, 02:36 PM in reply to Wed-G's post starting "Dude, your going into some advanced..."
Ok sorry. well the numbers should be about _
<-----that big (lol i don't have a ruler)
_
a 12 hours clock would be nice. and for Executed? well like from the start of the game if thats what you mean.
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Posted 2006-03-14, 02:37 PM in reply to Wed-G's post starting "Dude, your going into some advanced..."
Also, how long would each "hour" be?

Anyway, the basics of it are to set up a Timer and hide it, and have a common event that checks for when the Timer hits zero, advancing the hour and resetting the Timer, but more specifics are needed to tweak it.
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Posted 2006-03-14, 02:39 PM in reply to BlueCube's post starting "Also, how long would each "hour" be? ..."
Is there a tutorial for Common Events i don't know what they are and how to use them
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Posted 2006-03-14, 03:03 PM in reply to United_Ninjas's post starting "Is there a tutorial for Common Events i..."
Try www.gamingw.net they have lots of good (and bad) tutorials. It helped me out a lot when I was first getting started.
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Posted 2006-03-14, 03:11 PM in reply to Noble Swordsman's post starting "Try www.gamingw.net they have lots of..."
Ok thanx man
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