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Posted 2006-04-09, 10:53 PM in reply to BlueCube's post starting "NO ONE CAN HELP Actually, once..."
Couldn't you simply have two identical events? Have one in the first position that is on when a variable = 0 and one in the second position that is on if that same variable = 1.
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Posted 2006-04-09, 11:07 PM in reply to Noble Swordsman's post starting "Couldn't you simply have two identical..."
that was what i was thinking originally, but i thought there may have been an easier way, hence why i asked... but i guess not lol
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Posted 2006-04-10, 05:54 AM in reply to sciencekid's post starting "that was what i was thinking..."
I just figured the event was too complicated for that and was something more than "guy that says hello" or something (I took the request too literally, I think - move a single event to a target location on a map load)

Now that I think about it, if there's only two possible positions for this event an ON/OFF switch is the way to go about it, though for having more than two places you're using variables (and watch out for overlapping - unless you enable event overlap, but that's on by default anyway and few people even know it's an issue)

Though I really hate having two events do the same thing, so I'd do it the above way anyway
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Posted 2006-04-10, 09:35 AM in reply to BlueCube's post starting "I just figured the event was too..."
BlueCube, you're a helpful fellow. I've just browsed through here and saw some of your help you were giving and figured I'd tell you you were doing a good job .
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Posted 2006-04-10, 05:40 PM in reply to BlueCube's post starting "I just figured the event was too..."
The only problem with using an on/off switch is you have to add a second blank page to the first event that's active when the switch is on to get rid of it (or something like that). Oh how I wish you could have switch is off as a precondition...
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Noble Swordsman is neither ape nor machine; has so far settled for the in-betweenNoble Swordsman is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-04-10, 10:21 PM in reply to Noble Swordsman's post starting "The only problem with using an on/off..."
Noble Swordsman said:
The only problem with using an on/off switch is you have to add a second blank page to the first event that's active when the switch is on to get rid of it (or something like that). Oh how I wish you could have switch is off as a precondition...
And the second event as well, but instead it's the first page that's blank so when it's off nothing shows up (and thus when you turn it on, the first event goes blank and the second event shows up)



I still say to just move the character itself, it's just 3 lines in a teleport event, and could be simplified to be an additional page on the master event that moved the character in the first place

Actually, you also could just make an additional autostart page on the character itself that would change the event location and clear the switch to move (which would be set to ON again once you leave the room anyway) but there's always either a million ways to do something in RM2k3 or none at all...

(Also, thanks Willkillforfood, heh)
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Posted 2006-04-11, 01:42 AM in reply to BlueCube's post starting "And the second event as well, but..."
Wait, now I get it! Will kill for food! Man I'm slow...
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Posted 2006-04-12, 07:56 AM in reply to Noble Swordsman's post starting "Wait, now I get it! Will kill for food!..."
It's alright, many people call me "will for" when I play games. I'm like, "wtf?"
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