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Posted 2004-08-07, 01:09 PM in reply to Titusfied's post starting "First, I've never played the game, so..."
Titusfied said:
How does the fact that Luigi can reflect attacks with his hammer negate Fox's reflector abilities, but not the other way around? Wouldn't the reflects just go to a stalemate, at best, and negate eachother, or is that what you meant?
I do know that, in SSBM at least, Fox's reflect can only work 2-3 times on the same projectile. If Fox fires a laser at an enemy Fox character, and they refect back and forth, the shield on the target Fox is shattered since it runs out of reflects first. Luigi doesn't have this limitation, so Fox's shield would be shattered and he would be stunned.

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Just because someone is capable of doing something, doesn't mean it will always happen. By that token, no one can beat Luigi, since he can simply avoid every attack thrown his way...
Well, the first time an enemy attacks, you pretty much don't know the timing of the attack, and usually get hit. Once you have the timing down, you should never take any damage again unless you screw up the timing.

Quote:
...Luigi isn't fighting alone in that game...
Luigi does actually fight alone for a while, which actually makes it a bit easier for the player because you're only worried about enemies going for Luigi instead of trying to figure out who's being targeted, Mario or Luigi.
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-08-07, 02:09 PM in reply to BlueCube's post starting "I do know that, in SSBM at least, Fox's..."
I highly doubt these battles can be based on timing. This is real-time action, and I've yet to see any game that is based on a style of fighting that can time every attack and avoid everything after they've seen a variation of it. If you guys have, please fill me in, that way I never have to subject myself to such a crappy game.

Thanks for the explanation on the reflecting. That still doesn't change much, unless they are super close to each other while in this reflect battle, since a simple jump would suffice for either side.
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Titusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to be
 
 
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Posted 2004-08-07, 03:13 PM in reply to Titusfied's post starting "I highly doubt these battles can be..."
I heard theres a new FF comign out that the fights will be real time, finally a FF game worth buying, I hate havign to choose spells and wait for turns and shit
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Hades-Knight is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-08-07, 03:18 PM in reply to Titusfied's post starting "I highly doubt these battles can be..."
Titusfied said:
I highly doubt these battles can be based on timing. This is real-time action, and I've yet to see any game that is based on a style of fighting that can time every attack and avoid everything after they've seen a variation of it. If you guys have, please fill me in, that way I never have to subject myself to such a crappy game.
That game would be Mario and Luigi Superstar Saga..

Of course, it's probably easier to think of it in Mario RPG and Paper Mario terms, but instead of simply reducing damage, you can avoid it entirely or reflect it back. If a goomba attempts to attack you by running into you, you can jump over it normally - but if you time it correctly, instead of jumping over the attack, you can land on the goomba directly, and deal some damage. Of course, if you screw up you'll be hurt.

Of course, they might attack Mario or Luigi, so you either have to hit the A button or the B button at the correct time based on who's attacking who. If you hit A instead of B, Mario will attempt to avoid an attack that's actually attacking Luigi. And a lot of them really mess with your head - there's this one enemy that'll flash green when it's attacking Luigi and red when it's attacking Mario. This gets you used to the whole color association thing. Then, if you hurt it enough, it screws up and attacks the opposite color that it flashes, and pretty much lures you to avoid with the wrong person. It's hard to explain how much it affects you unless you've played it.
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-08-07, 05:45 PM in reply to BlueCube's post starting "That game would be Mario and Luigi..."
I aggree Luigi kicks Fox Mclouds ass!! All he has is that stupid ray gun and a deflector shield. Luigi gots that ubber mustache and fireballs. The only way Fox could win is by his stupid air ships that shoot ya.
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gendark01 is neither ape nor machine; has so far settled for the in-betweengendark01 is neither ape nor machine; has so far settled for the in-between
 
 
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