|
 |
Making useless skills useful.
|
 |
|
|
 |
Posted 2003-12-17, 11:06 AM
|
 |
 |
 |
I'm all for keeping this shard as true to OSI used to be. I love that the skill cap is 700, that spells require reagents, that there isn't Blaze ore (though, I personally wouldn't mind a few more normal colours), that there are no skill stones, etc.
I, personally, feel that there are a couple skills that could be tweaked a little bit to make them useful. I have some ideas for some, but others, I'm at a loss to.
I'll list the skills I think are useless in current form, and the ones I think I have ideas for I'll put beside the skill.
Arms Lore: It has little use as is. I was thinking of adding a secondary ability to it, and maybe changing the name of the skill to something like Surveying or something. The secondary property of the skill would be something like increasing the amount of ore/lumber yielded when mining/chopping. Maybe even up the amount harvested from farming. Any other suggestions are welcome, just keep in mind that skills should be balanced so that they are not REQUIRED by certain templates, but could be worth giving 100 skill points to.
Begging: Make a passive ability to this one as well. Make it so you recieve more gold from monsters you kill, and maybe (I don't know if it'd be balanced if added) give a small chance for an extra magic item.
Cooking: Make it so that food can boost stats/skills temporarily for a while, and give certain advantages PvM wise. Make food made by chefs also more useful to Pets, so that their stats can be boosted as well.
Forensics: I was thinking of a passive ability along the lines of Arms Lore (or Surveying, if it does get edited) except for carving corpses for raw resources.
Herding: I think this can be used to up the available follower slots and stable space. Not sure what else...
Item ID: Maybe change this skills so that theres a chance that things are passively IDed when you first see them. I really don't know much use for this skill, besides that.
Camping: Make it so that when a camp is set up, you regenerate your health/mana/stam faster (as long as no combat is going on, of course) and the stats of all those in your party as well. Maybe make a very slight boost to normal regeneration at high levels (master/GM). That way, for PvMers, healing wouldn't be as required, and would have alternatives.
Detect Hidden: ? No ideas. :/
Taste ID: Maybe bonuses to other potions besides explosion; G-Heal does more, G-Cure has a better chance of curing, Night Sight lasts longer maybe makes you better able to see hidden people or what not, STR and AGI pots last longer, Refresh keeps you at full Stam for a short burst. Maybe allow it to craft some new potions; AR boosting potion, Regen potion... I'm up for hearing ideas on this too...
Wrestling: I've always wanted gauntlets to do wrestling damage. I don't know if this really needs to be tweaked, but meh.
Discordance: I really think this music skill could be tweaked to help parties out a lot when monster hunting, maybe make any party members harder to hit, etc.
That's about all I have at the moment, please feel free to add.
~Niniux
|
 |
 |
 |
|
|
|
|
|
|
|