I have a very strange battle system going on. When you get into a battle (you'll be able to see the monsters on the map), you get transported to a different 'battle' map, one that corresponds with whatever type of land you're on (desert, forest, etc.). So far it's working out. One problem though - is there any way that I can activate an event by making all of the other switches (in this case monster appearance switches) on the map off? I can't really do variables, because each map has a different amount/types of monsters on it. This one stumped me.
EDIT: If I could get a devoted person to help me work on this, I would be eternally grateful. Just PM me if you're interested.