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Vanishing/non-teleporting party
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Posted 2004-07-21, 09:48 AM
Alright...I have the opening sequence to my game done. It features several lines of text, and opens into the first map on the game.

It starts on the second map however, a completely blank/black screen. This was done so that it would seem more natural and no one would notice the window tint to black.

However, this meant I had to have the hero party start out on the second map with no graphic.

This seems to have worked well, until it comes time for the opening to finish and the player to take over. The hero sprite just doesn't teleport.

So, is there a way to do this, or will I have to completely rethink this event? I can change the sprite associations and transparencies fine, I just can't seem to get the game to teleport the party. Any help is much appreciated.
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