Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > RPGMaker

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next

 
Reply
Posted 2004-03-23, 08:47 AM in reply to crono_cloud's post "Fixing Yucky Fonts"
Yeah, I had a few solutions to this problem about 2 weeks ago, in response to this thread:

http://zelaron.com/forum/showthread.php?t=27701



----

Although, maniczone's advice is odd.

Method 1: Copy the fonts from RPGMaker to Windows\Fonts.
Method 2: Copy the fonts from RPGMaker to Windows\Fonts, then copy RPG_RT.exe.dat to the RPGMaker root.

And for some reason, copying Windows->RPGMaker works just as well as copying RPGMaker->Windows? That's even more.. odd. I assume it just forces a refresh to the game's fonts, instead of doing any real changes, but that doesn't even make sense - Why would RPGMaker check both the Windows fonts and its own internal fonts to see if either has changed, and then refresh its own? Kinda a waste of resources..

Oh well. I guess it's one of those odd things that just "happen"...
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 01:41 AM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.