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Taming: The only way to make cash
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Posted 2004-01-15, 02:11 AM
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Taming is, far and away, the easiest way to make money on this server. It's so much faster and easier than any other method that it's creating a problem: everyone who wants money has to make a tamer. Anything else is a waste of time. Soon the shard will be flooded with tamers camping the dungeons with their WWs and mares if some parity is not created between the classes in PvM.
Dexers can't even begin to compare with tamers in PvM. Doesn't matter if they're 7x GM with a silver vanq weapon hunting liches and lich lords: they can't even come close to the amount of money that tamers make.
Mages also suffer due to the fact that all high level monsters instantly cure and dispel. Even if you COULD use Energy Vortex, they are pretty weak. They seem to do about 15 damage per hit and don't poison.
One can argue that dexers and mages don't deserve to make as much money as more PvM oriented classes, which is fine. Everyone needs mages and dexers for PvP anyways. That argument doesn't apply to Bards, which is a PvM oriented class, and yet they are also left in the dust by almighty tamers.
Stronger monsters don't do very much damage to each other. It takes minutes for monsters to kill one another, even if you use discordance to weaken one. You can't leave the screen to find more monsters, because all bardic skills stop working if you break line of sight. And of course, you can't provoke strong monsters onto weak monsters, because you can never find them in the same area. I dreamed of luring a demon into an area filled with earth elementals and wreaking havok, but alas, it just doesn't happen.
On the other hand, tamers have access to 2 extremely powerful pets that they can command to attack any creatures in the game, including lesser ones that they can slaughter in seconds, to make money rediculously fast. A blood elemental dies in seconds to a white wyrm and nightmare. Pets don't stop fighting if you leave the screen. And there's the further advantage of pets acting like giant meat shields, going in first and taking all the damage for the tamer. And the fact that taming is a semi-useful PvP skill while barding is totally useless in PvP.
All of the dungeons seem to be severely tilted in favor of tamers. I constantly find myself thinking how easy everything would be if I had a white wyrm and nightmare around. I could just slaughter everything in seconds with little to no risk to myself. As a bard, I constantly find myself frustrated by the lack of any good monsters to provoke onto each other. In a few specific areas you can find pairs of high-level bardable creatures, like demons, but they just don't kill each other quickly, and mana dumping / EVing doesn't make up the difference. I always ask myself: WHY am I wasting my time GMing one of the hardest skills in the game, Provokation, when I could take the easy way out and make a tamer?
My suggestions to prevent the shard from becoming a trammel-like tamer fest are as follows:
Modify the loot/spawn times of mid- and mid-high level creatures like liches and lich lords, so that an efficient warrior using a strong magic weapon can make a decent amount of money over time off of them, when compared to tamers.
Increase the power of Energy Vortexes dramatically so that mages actually have a method of killing monsters with obscene amounts of HP like balrons. Make it so that they don't attack mid-low level monsters to prevent imbalances. (Essentially just set EVs back to the way they were in the semi-old days on OSI shards.). Monsters would still dispel EVs, but if the mage manages to run a monster out of mana, he could use EV to kill efficiently.
Create areas where bards will be able to hunt efficiently, to put them on par with tamers in PvM. I've yet to find a place where I haven't had to drag monsters all over the place just to try to provoke them on one another. Also consider allowing bardic skills (or at least provokation) to remain in effect while the bard leaves the screen.
Let bards effect some of the tougher monsters. Is it fair that WWs can kill vampires in seconds, but they're completely immune to all bardic skills? Is it fair that a WW + mare + tamer with vet can take on bosses that a bard can't even effect? This would also lead to the ability for bards to provoke bosses onto weaker monsters and kill much more efficiently. It would be almost as though the bard has their own pet dragon! Except a lot more risky and difficult to control.
By increasing the power of melees, mages, and bards in pvm, maybe the tide of trammelite tamer doods can be stemmed. Even if you don't like my ideas, the fact still stands that tamers OWN PvM currently, and it's foolish to use anything else if you want to make cash. Please do something before it's too late Majere.
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