So does anyone know in what order the following are activated when a zon is attacked...
Defense is obviously the first... but in what order to the next guys come
***1) Defense (first)***
What comes next?
-Shield Blocking
or
-Dodge/Evade/Avoid
The reason being is if my FHR is faster than my Dodge/Evade/Avoid animation then I can shave off maybe a bit over a frame off of my "down time" after an attack makes contact... i.e. bypasses my Defense
Example
Assume 75% Block Rate at 3fps
FHR at about 5 fps
and Avoid/Dodge/Evade <skill> is at about 8fps ( I don't think you can make this faster ) at 50% rate of activating
So lets say the ordering is
2) Block 3) <Skill> 4) FHR
This means
.75 chance to block + .125 chance to <skill> + .125 chance to FHR
multiply these times their respective frame rates and you get
2) 2.25fps + 3) 1fps + 4) .625 fps == 3.875 fps
Now Lets say I dropped my <skill> percentage down to 18% instead of 50%, do all the math and you get this
2) 2.25fps + 3) .36fps + 4) 1.025fps == 3.635 fps
Ok, so whoopty doo...
BUT... what if <skill> and shield block are switched in their ordering
2) <skill> 3) Block 4) FHR
Do the math and it looks like this at 50% <skill>
2) 4fps + 3) 1.125fps + 4) .625fps == 5.75 fps
And again at 18% <skill>
2) 1.44fps + 3) 1.845fps + 4) 1.025fps == 4.31fps
That means on average I actually recover faster after my defense is surpassed (by about 25%).
The only problem is I do take the mega damage and I have to hope to be able to leech this back before I get zapped too many times like this...
My concern is that when I am in the middle of Evade/Dodge/Avoid animation something else zaps me... is this possible? Or am I basically invinsible during that animation.... if something can hit me while I cam in that animation then I might opt for this route