Heya. I wanted to implement the Final Fantasy XII Arrow system into my game (as the name suggests). If you're not familiar with it, whenever you equip a bow in the game, it requires you to equip a type of arrow (onion arrows, parallel arrows, etc.). Depending on the arrow you have, your attack will increase or have some sort of status/elemental property. So...
Is there a way to do this? And if so, can you change the battle animation to show different types of arrows and their effects?
Last edited by Noob101; 2007-01-14 at 02:17 AM.
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