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Posted 2005-06-16, 07:20 PM
in reply to Medieval Bob's post starting "Well, could you make it to where the..."
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Can't see a way to do that - unless you basically stun that person based on number of rounds (change it to another condition that also says Slow, but you can't move, then change it back later), but it would have to somehow check the target's condition at some point (to see if it is, in fact, slow) to stun it.
I don't see a way to do this within RM2k at all, mainly because there's no way to determine what target got hit with Slow in the first place. You can change a condition easily enough, but you can't see whether or not that target has a condition already.
Basically, you're stuck, unless Slow is a custom-made, switch-based, entire-party spell, then you can ignore it entirely.. of course, then it will run out at the same time for every character at some point, and you couldn't heal it individually. And anything that WOULD heal slow would also have to be a custom-made, switch-based, entire-party spell, because otherwise it'll heal the Slow condition only to have it return in 2 rounds when you couldn't move all of a sudden, because the switch would be still on..
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