Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > Diablo III > Diablo I & II

 
 
Thread Tools Display Modes

 
Detectability of AA
Reply
Posted 2004-09-29, 10:54 PM
Anyone know?
Old
Profile PM WWW Search
Sovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Sovereign
 



 
Reply
Posted 2004-09-29, 10:59 PM in reply to Sovereign's post "Detectability of AA"
like every other hack on bnet, most likely is, but dont take my opinion yet..
Old
Profile PM WWW Search
PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
PureRebel
 



 
Reply
Posted 2004-09-29, 11:57 PM in reply to PureRebel's post starting "like every other hack on bnet, most..."
My opinion: Detectability of AA = rofl HAHAHA yes
Old
Profile PM WWW Search
blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
blckshdwdragon
 



 
Reply
Posted 2004-09-29, 11:58 PM in reply to blckshdwdragon's post starting "My opinion: Detectability of AA = rofl..."
I wasnt asking IF it was detectable. That is blatantly obvious. I'm wondering HOW detectable.
Old
Profile PM WWW Search
Sovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Sovereign
 



 
Reply
Posted 2004-09-30, 12:03 AM in reply to Sovereign's post starting "I wasnt asking IF it was detectable. ..."
well if u put it that way or either im reading too fast, then its as dectectable as farcast is, since shooting off ur view of sight (being 1 screen, duh) and you send a illegal packet to shoot off 2 screens away then gfg if blizzard made a server side scan for such packets, cuz it aint possible to fire 2 screens away unless ur scrolling. So i would ask blizz about that and get a responce of "Phuck t3h jOO nOOblar AA'ers, HWAHAAHAHAHAHAA"
Old
Profile PM WWW Search
blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
blckshdwdragon
 



 
Reply
Posted 2004-09-30, 12:08 AM in reply to blckshdwdragon's post starting "well if u put it that way or either im..."
Not sure if AA is detectable, most likely it is.

But all bots are, ALL bots.
Old
Profile PM WWW Search
`Insolence` is neither ape nor machine; has so far settled for the in-between`Insolence` is neither ape nor machine; has so far settled for the in-between
 
 
`Insolence`
 



 
Reply
Posted 2004-09-30, 12:21 AM in reply to blckshdwdragon's post starting "well if u put it that way or either im..."
Even with guided arrrow? . I usually am within distance though, i try not to make it obvious . Thanks.
Old
Profile PM WWW Search
Sovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Sovereign
 



 
Reply
Posted 2004-09-30, 12:28 AM in reply to Sovereign's post starting "Even with guided arrrow? ;) . I..."
they have to be on ur screen since AA like clicks on them (sends the packet to directly attack them) if u dont want to send such a packet, but thats beside the point. the point is moreover the lines of "Did blizzard implement such and such?" so your asking a question when no one really knows but blizzard
Old
Profile PM WWW Search
blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
blckshdwdragon
 



 
Reply
Posted 2004-09-30, 12:41 AM in reply to blckshdwdragon's post starting "they have to be on ur screen since AA..."
blckshdwdragon said:
so your asking a question when no one really knows but blizzard
All such questions have this response. To be honest, I don't think it's enough of a problem for Blizz to enable a distance vs. direct-attack check, but you never know.
Old
Profile PM WWW Search
Vollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in lifeVollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
Vollstrecker
 



 
Reply
Posted 2004-09-30, 01:06 AM in reply to Vollstrecker's post starting "All such questions have this response. ..."
lol.

D2BS even has a built in off-screen click detector, it's in there, I gaurantee it. I've never used AA, I assumed it just shot in the correct direction, but if it locks on it is EASILY detectable...

just don't know whether blizz is jotting down the records
Old
Profile PM WWW Search
`Insolence` is neither ape nor machine; has so far settled for the in-between`Insolence` is neither ape nor machine; has so far settled for the in-between
 
 
`Insolence`
 



 
Reply
Posted 2004-09-30, 03:55 AM in reply to `Insolence`'s post starting "lol. D2BS even has a built in..."
actually, it is possible to fire more than 1 screen away, but i think u have to hold your mouse key on the char b4 they leave the screen, and it keeps on firing @ them.
Old
Profile PM WWW Search
PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
PureRebel
 



 
Reply
Posted 2004-09-30, 04:07 AM in reply to PureRebel's post starting "actually, it is possible to fire more..."
That's known as Namelock.
Old
Profile PM WWW Search
Vollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in lifeVollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
Vollstrecker
 



 
Reply
Posted 2004-09-30, 04:24 AM in reply to Vollstrecker's post starting "That's known as Namelock."
What,, you're confusing me.
Old
Profile PM WWW Search
Sovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Sovereign
 



 
Reply
Posted 2004-09-30, 05:27 AM in reply to Sovereign's post starting "What,, you're confusing me."
zz, an example. when u kill meph with a FB/Meteor Sorc, u right click on him and hold down right click. and it keeps on attk'ing him when he goes off screen.
Old
Profile PM WWW Search
PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
PureRebel
 



 
Reply
Posted 2004-09-30, 11:55 PM in reply to PureRebel's post starting "zz, an example. when u kill meph with a..."
holding down the click sends a diferent type of packet and ez differentiated thus name lock has no relevance
Old
Profile PM WWW Search
blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
blckshdwdragon
 



 
Reply
Posted 2004-09-30, 11:58 PM in reply to blckshdwdragon's post starting "holding down the click sends a diferent..."
Name lock is holding down the attack button on a character's name even after the move off screen.

AutoAim does pretty much the same thing, except you never had to have the target on-screen. Actually, I'm sure if you compared the packets that they're likely the same. Maybe I'll check into that later.
Old
Profile PM WWW Search
Vollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in lifeVollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
Vollstrecker
 



 
Reply
Posted 2004-10-01, 12:07 AM in reply to Vollstrecker's post starting "Name lock is holding down the attack..."
Vollstrecker said:
Name lock is holding down the attack button on a character's name even after the move off screen.

AutoAim does pretty much the same thing, except you never had to have the target on-screen. Actually, I'm sure if you compared the packets that they're likely the same. Maybe I'll check into that later.
no..... doing a manual name lock forces you to stay in 1 position, AA lets u move around and fire off screen thus they arent the same
Old
Profile PM WWW Search
blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
blckshdwdragon
 



 
Reply
Posted 2004-10-01, 12:08 AM in reply to Vollstrecker's post starting "Name lock is holding down the attack..."
many people seem to think that AA is very detectable, but in my own experience, the same as botting.
Old
Profile PM WWW Search
Mydogisyourdog is neither ape nor machine; has so far settled for the in-betweenMydogisyourdog is neither ape nor machine; has so far settled for the in-between
 
 
Mydogisyourdog
 



 
Reply
Posted 2004-10-01, 12:08 AM in reply to Vollstrecker's post starting "Name lock is holding down the attack..."
kk
Old
Profile PM WWW Search
PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
PureRebel
 



 
Reply
Posted 2004-10-01, 12:09 AM in reply to Mydogisyourdog's post starting "many people seem to think that AA is..."
Mydogisyourdog said:
many people seem to think that AA is very detectable, but in my own experience, the same as botting.
opinionated? stop coming up with strange responses ppl
Old
Profile PM WWW Search
blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
blckshdwdragon
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 08:29 PM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.