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Post Warcraft Roleplaying Game
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Posted 2003-01-20, 03:54 PM
SWORD & SORCERY STUDIOS™ PARTNERS WITH
BLIZZARD ENTERTAINMENT® AND WIZARDS OF THE COAST®
TO PUBLISH THE
DUNGEONS & DRAGONS® WARCRAFT® ROLEPLAYING GAME

Atlanta, GA, January 17, 2003 — Sword & Sorcery Studios™ is pleased to announce that it has acquired the rights from Blizzard Entertainment® to publish the Dungeons & Dragons® Warcraft® Roleplaying Game in cooperation with Wizards of the Coast®.

The D&D Warcraft RPG will translate the richness and complexity of the hugely successful Warcraft real-time strategy computer game series into a fully interactive print roleplaying game world. The game setting is designed for complete compatibility with the popular Dungeons & Dragons game system, created and published by Wizards of the Coast. In fact, the D&D Warcraft RPG will be the first game setting available for, and fully compatible with, the revised editions of the Dungeons & Dragons Player's Handbook, Dungeon Master's Guide, and Monster Manual that Wizards of the Coast will launch in July 2003.

In the D&D Warcraft RPG, players take on the roles of Humans, Dwarves, and Night Elves — as well as even more exotic races like shamanistic Orcs and minotaur-like Tauren. Armed with wits, courage, martial skill and mystic power, these characters battle the undead Scourge and demonic Burning Legion for dominance over the war-torn world of Azeroth.

Each character race and class is overhauled to mesh seamlessly with the setting created in Blizzard's epic game world, while remaining fully compatible with Dungeons & Dragons. The D&D Warcraft RPG also features brand new core classes and prestige classes unique to the setting. Other unique details of the setting — like firearms and other industrial technology — add an exciting new element to fantasy roleplay.

E. Deirdre Brooks, author of numerous game books for White Wolf Publishing, Inc. and Sword & Sorcery Studios, will develop the new game line. She coordinates each aspect of the roleplaying game content with Chris Metzen, creative director at Blizzard Entertainment, to ensure that the roleplaying game is faithful to the original computer game concepts.

"We look forward to giving our fans a new perspective on the scope and depth of the Warcraft world, while also introducing pen and paper gamers to a new universe," said Metzen.

"I'm thrilled with the opportunity to work on this project," said Brooks, a longtime fan of both the Warcraft RTS games and Dungeons & Dragons. "My focus is to make an exciting D&D setting that does not merely reproduce the world that Blizzard developed for the computer games, but that also inspires fans to create their own stories within that incredible fantasy setting."

The Dungeons & Dragons® Warcraft® Roleplaying Game is scheduled for release in the summer of 2003.
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Thanatos simplifies with no grasp of the basicsThanatos simplifies with no grasp of the basicsThanatos simplifies with no grasp of the basicsThanatos simplifies with no grasp of the basicsThanatos simplifies with no grasp of the basicsThanatos simplifies with no grasp of the basics
 
 
Thanatos
 



 
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Posted 2003-01-29, 11:23 AM in reply to Thanatos's post "Warcraft Roleplaying Game"
Can you at least try to shorten these before we read them? Or just give us a link, this is ridiculous... (But thanks for the information, and World of Warcraft sounds better :P)
Signature coming soon...
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SiN)Tichondrius is neither ape nor machine; has so far settled for the in-betweenSiN)Tichondrius is neither ape nor machine; has so far settled for the in-between
 
 
SiN)Tichondrius
 



 
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Posted 2003-01-29, 11:48 PM in reply to Thanatos's post "Warcraft Roleplaying Game"
lol, too long to read, someone summarize
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duyzer is neither ape nor machine; has so far settled for the in-betweenduyzer is neither ape nor machine; has so far settled for the in-between
 
duyzer
 



 
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Posted 2003-01-30, 09:50 AM in reply to Thanatos's post "Warcraft Roleplaying Game"
duyzer, please stop spamming every thread.
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Rurouni Storm is neither ape nor machine; has so far settled for the in-betweenRurouni Storm is neither ape nor machine; has so far settled for the in-between
 
 
Rurouni Storm
 
 

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