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Posted 2006-10-10, 11:24 PM
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Hey all! I just wanted to talk about high grounds in the game. What i mean are sections where you cant get to by jumping, but when ontop, give you a major advantage, and no this does not include super jumping. For starters, i would hope all of you can get ontop of the purple structure on Midship, Eventhough its exposed by plasmas, and other weapons(Carbine, BR), its a deadly place if the enemy doesnt know your up there. If you can be lucky enough to find out that your team has all the BR's and Carbines, then being up there can let someone direct traffic, and basically keep the other team pinned down, until they get you down. To get up there, jump onto the wall on either side and walk up. Its that easy.
Another place that was just given to me was the house on Zanzibar. If you have a BR, this spot is amazing for two reasons. You can keep tabs on this entire side, keep eye on rockets and have the camo right underneath you. Plus, you have escape routes from all angles so the chances of dying are much more slim. This section, as some of you witnessed when i was up there, gives one person the ability to hold down the entire side, unless sniped or stuck directly, the chance to rack up some decent kills. To get up here is not easy. In fact, its hard to explain but i will try. When walking past the camo, if u look at the wheel, there is a spot where you can jump onto the structure. From here, you need to crotch jump onto that small section( The part of the wheel where it holds it up) THen by turning around, you can get up there easy.
On relic, all the info i can give is stay high. More cover and the ability to see whats going on. Same goes for elongation, but then again, its a tough map. Def on warlock, for the reasons listed, plus the BR's spawn there. You just have to keep a close eye on your radar and hope that nobody goes through the portal.
Thats it for now. Ill keep posing strategy's and such when i have time so all members know what i think when i am playing. Peace out Dragoons.


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