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Making level specific armor/weapons
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Posted 2006-07-10, 05:29 PM
I need a bit of help with RPGMaker XP.
I'd like to put level/stat specific armor or weapons.
Like, you have to be a certain level to be able to equip them, or have a certain about of STR or DEX to weild.
Does anyone know how I'd go about doing this?
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Posted 2006-07-11, 09:34 AM in reply to FukuruKnight's post "Making level specific armor/weapons"
I do believe it could be done by using common events...
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Posted 2006-07-11, 12:28 PM in reply to Atnas's post starting "I do believe it could be done by using..."
Okay, can you maybe elaborate a little more?
I'm not entirely sure how to do that. ;
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Posted 2006-07-11, 02:20 PM in reply to FukuruKnight's post starting "Okay, can you maybe elaborate a little..."
Hmmm... they way I'd do it is set switches to be turned on at each key level (where you would be able to equip the armour or weapon). Then you can buy those items, or the chests with the items in would be able to open:

To use the switches you'd just have the events (eg shop and chest) with Conditional Branches:

If Hero [Zack] is Level 25
<>ENTER SHOP CODE/CHEST CODE HERE
<>
:Else
<>Message: Ha! Loser. You ain't got enough xp, n00b!
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Posted 2006-07-11, 06:44 PM in reply to Lenny's post starting "Hmmm... they way I'd do it is set..."
Hm...That may work. Thanks a lot!
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Posted 2006-07-11, 07:53 PM in reply to Lenny's post starting "Hmmm... they way I'd do it is set..."
Lenny said:
Hmmm... they way I'd do it is set switches to be turned on at each key level (where you would be able to equip the armour or weapon). Then you can buy those items, or the chests with the items in would be able to open:

To use the switches you'd just have the events (eg shop and chest) with Conditional Branches:

If Hero [Zack] is Level 25
<>ENTER SHOP CODE/CHEST CODE HERE
<>
:Else
<>Message: Ha! Loser. You ain't got enough xp, n00b!
hey Lenny how do u do a conditional branch with what level the character is? i don't have that option but i have RMXP
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Posted 2006-07-11, 08:08 PM in reply to phsyco025's post starting "hey Lenny how do u do a conditional..."
phsyco025 said:
hey Lenny how do u do a conditional branch with what level the character is? i don't have that option but i have RMXP
I'm not Lenny, but there's no way to do it directly - you can, however, get around that easily enough.

Just set a variable equal to the hero's level, and compare that against your level limit or whatever.

<>Variable [0001:FFFFFFFFFFF] = [Cube]Level
<>Conditional Branch: Variable [0001:FFFFFFFFFFF] >= 10
...<> Stuff here
...<>
: End
<>
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Posted 2006-07-12, 11:03 AM in reply to phsyco025's post starting "hey Lenny how do u do a conditional..."
D'oh! Silly me... I meant to put:

If switch [0001] = ON

where Swotch [0001] is the switch turned on when you hit level 25, and so on and so forth.

---

HA! I can't spelkl "switch". Nor "sperll". Ah screw it.
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