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New Build Ideas
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Posted 2006-07-10, 11:27 AM
Idk about you guys but I constantly try and think of new builds, mostly targeted for dueling but new builds non the less, so far I've come up with two, but I am also interested if you guys have any Ideas and also constructive critizism of my builds.

Builds:
Psn Dagger Necro
Skills: 20 psn dagger, 20 psn explosion, 20 psn nova, 20 bone wall, 1 bone armor, maybe 10-20 in lower res, rest into bone prison.
Gear: fury fanged knife, coa?, ss, angelic ammy + ring, fort?, shadow dancers, lava gouts/sanders, dungos, raven frost...idk havent covered all the angles yet.

Conviction Zealot
Skills: 20 conviction, 20 zeal, 20 holy shield, 20 defiance, 20 sacrifice
Gear: Beast zerk? Coa, eth exile, eth shaft stop?, highlords, raven, bk, shadow dancers, lava gouts, dungos...idk havent covered all the angles yet.

Your thoughts?
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Posted 2006-07-10, 11:44 AM in reply to SlickFic04's post "New Build Ideas"
Well, on the necro, if you're just going for uber damage, refer to here: http://zelaron.com/forum/showthread.php?t=26464

Sub the trang's claws for Blackbog's Sharp.

As for the Pally, I can't give a lot of input. I never played one, but it seems sort of cookie cutter to me. Additionally, you know you couldn't put that build into effect until level 98, right? I don't know if level building is as slow as it used to be, but 98 is a bit high-end for me.
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Posted 2006-07-10, 12:27 PM in reply to Medieval Bob's post starting "Well, on the necro, if you're just..."
Sacrifice would have to be last to max out, and it would take a long while to level unless i just get a gmerc which is possible. And its not really a cookie cutter build, no one else has tryed conviction w/ melee. I guys no one has really realized that it reduces someones defense to shit, however u sacrafice dmg.

The necro is poison dagger not psn explosion therefore he wouldnt be wearing any caster gear unless leveling. This necro is lookin at 410%+ to ar while a zealot has 325%+ given he wont have as much ias but all he needs is 2 hits, pending psn res. Also I gave more thought to it and he would only use 10 pnts into lower res. His low defense is my main concern since the bone armor will only sorb like 1 maybe 2 hits. Just realized, instead of cursing them with lower res, i could use a lvl 1 weaken which reduces there dmg 33%, that along with dr and bone armor...could prolong my life a lot.

ps. sov just gave me another build idea, bow/ww assassin, widow maker on w1 and chaos on switch. So far the skills would have to be venom, bos, wep block, claw mastery, and rest into df = 107 skill pnts. I'm all excited now, ps this is what I do at my hedge fund internship.
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Last edited by SlickFic04; 2006-07-10 at 12:58 PM.
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Posted 2006-07-10, 04:59 PM in reply to SlickFic04's post starting "Sacrifice would have to be last to max..."
The point of caster gear is to up your poison dagger damage. The only reason you wouldn't want that gear is if you were just going to be a melee necro with poison dagger as sort of a bonus. If you're relying on poison to do your damage, you're going to need +skills stuff to get that poison damage up.

As for low defense, you just need to keep bone armor up. It's a hit-and-run build. You stab once or twice and then back up to put bone armor back on.
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Posted 2006-07-10, 09:23 PM in reply to Medieval Bob's post starting "The point of caster gear is to up your..."
This is a melee build against conc barbs and zealots. As in, you say go, they so go and then u just and hold down the left click lol. But recasting bone armor might be a good way to do things, we'll have to see, plus ill need massive fhr
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Posted 2006-07-15, 03:52 AM in reply to SlickFic04's post starting "This is a melee build against conc..."
Psn Dagger Necro
Skills: 20 psn dagger, 20 psn explosion, 20 psn nova, 20 bone wall, 1 bone armor, maybe 10-20 in lower res, rest into bone prison.
Gear: fury fanged knife, coa?, ss, angelic ammy + ring, fort?, shadow dancers, lava gouts/sanders, dungos, raven frost...idk havent covered all the angles yet.
That gears alright. Like bob said its for a melee + a psn bonus. The armor is a must of either a nigma or a bramble. +2 skills or - massive psn res (plus other obvious bonus' of each armor)

Personally I think melee you would get owned because conc has waay to much def for you to get AR without fucking fanta or something. Same if zealot is using a exile, plus he can attack 5 times faster and you would have weak def.

Fleshripper (Is nice for mods probably = to fury, but I think a Balrogs would be better)
One-Hand Damage: (45-60) To (174-228) (108-144 Avg)
Required Level: 68
Required Strength: 42
Required Dexterity: 86
Durability: 36
Base Weapon Speed: [-20]
+200-300% Enhanced Damage (varies)
-50% Target Defense
25% Chance of Crushing Blow
33% Deadly Strike
50% Chance of Open Wounds
Prevent Monster Heal
Slows Target By 20%
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Posted 2006-07-16, 09:28 PM in reply to SlickFic04's post "New Build Ideas"
Make an Avenger.

Vengeance(sp) paladin.
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Posted 2006-07-17, 09:45 AM in reply to Sovereign's post starting "Make an Avenger. Vengeance(sp)..."
Na Im making my bow/ww sin. 20 in: claw mastery, wep block, venom. 15 in: bos and fade. 1 to: df, shadow, mb, and more. I was thinking of an avenger but then i realized i could make it use zeal and pwn melees cuz with that aura their defense gets turned into shit.
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Posted 2006-07-17, 10:29 PM in reply to SlickFic04's post starting "Na Im making my bow/ww sin. 20 in: claw..."
Im making a in town Golemancer. >.< Yes. Soo BM.
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Posted 2006-07-17, 10:53 PM in reply to Kaneda's post starting "Im making a in town Golemancer. >.<..."
Fire Golem + lower resist = PIPE BOMB!

GGGG i wanna see it in action when its done :P
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Posted 2006-07-18, 09:52 AM in reply to Sovereign's post starting "Fire Golem + lower resist = PIPE BOMB!..."
They do explosion dmg when killed? Hmmm with alot of +5/-5 fire facets...

I've also added a GM duel element to my Golemancer. Quite detailed actually but it'll only work vs melee.
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