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Math Problem, Zelaron Come Together
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Posted 2004-11-18, 01:30 PM
It matters not whether you win or lose; what matters is whether I win or lose.
Last edited by Shinto Katana; 2004-11-18 at
01:38 PM
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#1
Shining Knights
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Posted 2004-11-18, 02:26 PM in reply to
Shining Knights
's post
"Math Problem, Zelaron Come Together"
Your method ends up 2x + y = 5. Which is what you started with.
Also, your first line finishes the equation:
x + y = 3 ; 2x + y = 5 | x = 2 ; y = 1
If we're given x = 2 and y = 1, then we're finished right there - problem solved.
Last edited by BlueCube; 2004-11-18 at
02:31 PM
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#2
BlueCube
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Posted 2004-11-18, 02:31 PM in reply to
BlueCube
's post starting
"Your method ends up 2x + y = 5. Which..."
It matters not whether you win or lose; what matters is whether I win or lose.
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#3
Shining Knights
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Posted 2004-11-18, 02:38 PM in reply to
Shining Knights
's post starting
"It matters not whether you win or lose;..."
Um... you did take Algebra in high school, right?
There's nothing mysterious or groundbreaking about substitution and manipulation.
D3V said:
This message is hidden because D3V is on your ignore list.
What is it they say about silence being golden?
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#4
Medieval Bob
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Posted 2004-11-18, 02:40 PM in reply to
Medieval Bob
's post starting
"Um... you did take Algebra in high..."
It matters not whether you win or lose; what matters is whether I win or lose.
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#5
Shining Knights
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Posted 2004-11-18, 02:47 PM in reply to
Shining Knights
's post starting
"It matters not whether you win or lose;..."
Graphing works for that. But beyond that, you're starting out with
Ax + By = C
Dx + Ey = F
The proper way is to do this:
y = -Ax/B + C/B
y = -Dx/E + F/E
-Ax/B + C/B = -Dx/E + F/E
-(-Ax/B + C/B) = -(-Dx/E + F/E)
Ax/B - C/B = Dx/E - F/E
Ax/B - Dx/E = C/B - F/E
Then you'd solve it from there. Actually we can go farther:
BE(Ax/B - Dx/E) =BE(C/B - F/E)
EAx - BDx = EC - BF
===================
Then you could just throw x into either of the starter statements. Doing that with your question:
==================
1x + 1y = 3
2x + 1y = 5
1*1x - 1*2x = 1*3 - 1*5
1x-2x = 3 - 5
-x = -2
x = 2
And you can find y easily here:
2 + 1y = 3
y = 1
=========================
There is no way to get either x or y without getting rid of one somehow. You can't just throw the number away, it must be set as something equal. That's subbing.
Last edited by BlueCube; 2004-11-18 at
02:49 PM
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#6
BlueCube
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