I just thought I could demonstrate how nice a DOF (Depth of Field) effect can make even the simplest objects:
What are your techniques to make images look good?
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
Actually, I've known Depth of Field for a while, but I decided to get two industry plug-ins for this. X-Dof and HyperSmooth from http://www.evasion3d.com were both used for the final outcome.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
Generally, a depth of field is a measurement of the range along a camera's line of sight in which objects will be in focus. In short, it's a way to focus a camera at a certain range to make the objects around it appear more blurred to add realism.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
The rendering time was about 12 minutes. And yes, the focus was set to the top of the middle object in the second row, so you're right Randuin.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
oh that... i saw that one... it's err... okay i guess the top looks a lot less detailed than the bottom (i saw the rendered one) so i dunno think he'll work on it a bit more... i like the lighting tho... the little lights that shoot into the middle is... wierd =\
Yeah, in the Tut list thread they have some good tuts, I mean I have used LW really for about a week and I know how most tools are used from those tuts.