Lenny said:
Oh oh, I can do this.
The graphics in XP are far superior.
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Eh, they're better, but you can just copy/paste the graphics in between them and there's really no noticable difference - Enterbrain just hired a better graphics artist for this one.
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The battle charas, however, have gone backwards. They look hastily sketched, weirdly coloured in, and they don't move. They just sit at the front of the screen, staring out at you, whilst some monster behind them tries to do as much damage as possible to an ungaurded back.
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YES. I have no idea why the battlers face away from the monsters, but that's just stupid. Of course, reverting back to a front-battle system is dumb enough, but this is just nasty frosting on a poison cake.
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No, no discussion about graphics. Talk about...the lack of the good options in the event menu. Such as no Call event to call an event on that map page. Gotta go into common events and create and such. Very annoying.
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Ok
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RM2k -> RMXP
- is removed, = means changed (beyond a simple renaming), + means added
-Face Graphics (no facesets)
-Change Hero Title (doesn't exist in XP, your title is your class)
-Change Face Association (no facesets again)
=Change Equipped Items (split into Weapons and Defense Items)
-Change Vehicle Graphic (no.. vehicles. Stupid XP)
=Change System BGM (split into Battle and Victory)
-Change System Sound Effects
-Set Screen Transitions
=Simulated Enemy Attack is dummied down to Damage Dealing (less options)
-Show Inn Message (Inns must be hand-made now)
=Memorize Location (can still be done via variables)
=Recall to Memorized Location (can be done via Teleport and variables)
-Enter/Exit Vehicle
-Set Vehicle Start Position
=Trade Two Event Locations (Done within Change Event Location)
-Store Terrain ID
-Store Event ID
=Hide Screen/Show Screen (This is a bit tricky. If you Prepare Transition, the screen will simply update in the background, until you execute transition. If you want the screen to fade to black, you Prepare Transition, Tint Screen to black, then Execute Transtion.)
-Flash Sprite (although, you can do this via battle animation)
-Halt All Movement
-Play Movie (no movies in XP)
-Change Map Tileset
-Change Encounter Rate
-Tile Substitution
-Teleport Target Management (no Teleport Magic)
-Allow/Disallow Teleport
-Escape Target Management (no Escape Magic)
-Allow/Disallow Escape
-End Event Processing (Doable via labels, but come on)
-Call Event
+Common Event (a dummied down Call Event)
+Local Switch Operations (new to XP)
+Allow/Disallow Encounters (instead of setting Encounter Rate to 0)
+Change Map Settings (Change Parallax Background + Fog/battle background changing)
+Tint Fog (separate from Weather effects for some reason)
+Change Fog Opacity
+Rotate Picture
+Tint Picture
+Play BGS (new to XP)
+Fade Out BGS
+Play ME (new to XP)
+Stop SE (instead of playing (OFF) sound effect)
+Completely Heal Monster
+Transform Monster (now separate from monster abilities)
+Call Script (new to XP)