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Im Back
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Posted 2004-07-28, 01:38 AM
Hey Guys Im Back!!!!!!!
Went away to play starcraft and I wanna short game b4 school starts so im back. Hey if anyone needs a a drawing \ Charset\Faceset\BattleSet etc (weopons and backgrounds im not doin until I get familar with where it should be placed on the pic) hit me up and give me also another picture of somethin it should look like on the web.

Also if anyone wants to start a team project im up for it....(The more ppl the faster it gets done....maybe thats how the egyptians made the pyramids used their entire civilization to make one .... anyone ever think of that)

Last edited by Aurvian; 2004-07-28 at 01:41 AM.
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-07-28, 05:25 AM in reply to Aurvian's post "Im Back"
Aurvian said:
Hey Guys Im Back!!!!!!!
Ahh, haven't seen you in a while. Welcome back.

-------

So, you're not sure how to place weapons? Okay then, here goes:

Do the battle charset first. If the left/right hand animations are not directly above/below the other and on the same PNG, then fix that now.

Look for the x/y position of the "hands" of the battle charset you're giving a weapon to (you only need the left/right hand animations' positions). Make your own best judgement on these. On the defaults, the left hand's coordinates are about:

(16,21)-(63,23)-(104,25)

Check the right hand animations next - they should be exactly 48 pixels more on the y coordinate (vertical). If not, you need to fix your battle charset until they line up.

=====

Now that you know the position of the hands, you can easily make a sword that lines up with them. As we all know, there is an 8 pixel border difference in the weaponsets. For the first row, this means that for the first frame, you'll need to add 8 to both the x and y coordinates. For the second, add 24 to the x and 8 to the y. The third, add 40 to x, 8 to y. This means that you should draw the weapon as though the hands are at:

(16+8,21+8)-(63+24,23+8)-(104+40,25+8) = (24,29)-(87,31)-(144,33)

=====

Simply adjust those numbers for the rows below that, keeping in mind that 8 pixel border (this means that the second row, you would add 24 to the y, and on the third row, you would add 40. The fourth, you'd add another 16 to get 56, and so on.).
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Posted 2004-07-29, 11:53 PM in reply to Aurvian's post "Im Back"
Hey Im up for a team project! I always have stories that I want to make into games but don't have the time, or patience! Im currently working on one but will be glad to supply details/story/any ideas possible for a game!
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Posted 2004-07-30, 11:15 AM in reply to Draco2003's post starting "Hey Im up for a team project! I always..."
Lets see some of the story and details man and I'll think about it.

DO so in a new thread though.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2004-07-30, 11:32 AM in reply to Tyrannicide's post starting "Lets see some of the story and details..."
i have a little experience with rpgmaker, never finished my game but it had some nice features.... i have lots of fantasy too

if i can be of any use, pm me
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Posted 2004-07-30, 12:26 PM in reply to Dr. Geekstar's post starting "i have a little experience with..."
i'll be back in a few days guys, im just gonna be banned ina few.

Sorry.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2004-07-30, 12:49 PM in reply to Tyrannicide's post starting "i'll be back in a few days guys, im..."
Tyrannicide said:
i'll be back in a few days guys, im just gonna be banned ina few.

Sorry.
?

DONT LEAVE US, nooooooooo.... welll mayb yes then
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