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Posted 2003-09-29, 02:28 PM
in reply to LiveWire's post "My First Pixel Art"
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Not bad, although there are a few geometrical and gravitaional flaws involved. Look at the box attached to the crane wire. Either the crane must be swinging the box with an immense speed towards the camera, as the three small wires are attached the the back of the box from our perspective. If you want to fix this, simply pull one of the three wires down a little bit to connect to the other side of the top surface (of the box). Poke around with it for a bit, and I'm sure you'll find out what I mean.
The top of the skyscraper looks great, but sometimes, the key to good art is to make it look pleasing. All the windows on a flat background, going all the way from the bottom to the top look flat, despite the two color variations. Oh, a totally flat front view is seen very rarely, even in a relatively flat pixel artwork. A slightly isometric angle easily makes pixel buildings look a lot nicer, and a 45º viewing angle (looking straight on the sharp edges on a cube, for instance) is a great way to start.
For instance, you can start with a line in the middle that defines the height, then start from the bottom and draw two pixels right, go up one pixel, draw two right, up one... Then do the same thing again, starting from the bottom, but going left.
I hope some of my rambling was of some help. It takes a bit of practice to get good, but once you get a really good hang of perspective, you'll definitely have a lot of use for it, despite if you do isometric art, or draw on paper, whether it be one or two vanishing points, or just any eyeballed sketch.

"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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