Four Unique Races
Armed with distinctive units, magical abilities and weapons of war, the Orcs, Humans, Undead and Night Elves clash in their renewed struggle for dominance.
Two New Nations of Warriors
The Warcraft universe grows with the introduction of two new races for players to control.
The Night Elves are mysterious, shadowy beings and are one of the eldest races of the world. They have emerged from centuries of seclusion to defend the world from the coming apocalypse.
The Undead is a plague-ridden army known as the Scourge that has come from the frozen wastelands of the North to topple civilization in its darkest hour.
A World in 3 Dimensions
Blizzard is powering Warcraft III with its own 3D engine, providing a fully interactive world that incorporates non-player characters, wandering monsters, neutral towns, strongholds and temples, and environmental effects.
Multiplayer Mayhem
Expanded multiplayer options over Battle.net® with up to 12 players per game, multiple game types (including team play and questing) and new game matching and tournament options.
High Resolution Support
Warcraft III offers support for multiple resolutions and will take advantage of many features included with the latest 3D cards while supporting as broad a range of older cards as possible.
Legendary Heroes
Legendary Heroes lead powerful armies while they complete quests, gain experience and acquire special items. As the core of each race's force, Heroes have the ability to advance in levels, learn new spells and abilities and confer special benefits to nearby units.
Special Items and Equipment
Legendary Heroes can carry up to six special items in a small inventory. The items can turn the tide of battle as they grant the Hero the ability to cast offensive and defensive spells, heal units, utilize special abilities or gain bonuses to specific statistics.
Neutral Buildings
Several types of Neutral Buildings exist, each with a different function. From selling Hero Items, hiring out Mercenaries, to healing nearby units of hit points, these structures confer a wide variety of strategies and surprises for even the most veteran of players.
Neutral Units
There are numerous Neutral Units - known as Creeps and Critters - that inhabit the world of Azeroth. Creeps are hostile units that relinquish Gold when killed and sometimes guard valuable resources or Neutral Buildings. Critters are friendly neutral units such as sheep or seals.
Huge Spell-casting System
Many types of spells are available to the clever player, including Offensive spells, Defensive spells, Counter spells, Autocast spells that are cast automatically, Auras, and the extremely potent Ultimate spells.
New Multiplayer Features
Shared unit control between players
Trading of resources between players
Choice of army color
Observation mode
Ability to ally with computer players
Improved Battle.net Features
New ladders including Random Team, 1 vs. 1, 2 vs. 2, 3 vs. 3, and 4 vs. 4
Anonymous matchmaking for games
Improved ladders that prevent "win trading"
Separate name space for Warcraft III on Battle.net allows players to obtain new account names without conflicting with those in previous games
Improved clan support with levels of membership, home clan channels and clan ladders (coming soon)
Advanced World Editor
Advanced world design tools allow players to customize many aspects of the game including tile sets, character art, quests, mission objectives, unit types, AI, attributes, special abilities and spells.
-battle.net
Well, that pretty much sums everything up. If you want to know more about the game, I'm sure one of the members here will explain it to you further.

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