Lenny said:
Erm, controller...yeah...boring...Dual Shock controller. Though with NO vibration, and instead they've got similar technology to the Nintendo Wii controller - it has sensors so if you move it, something in the game moves.
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Incorrect. The Dual Shock 3 has
tilt sensitivity, not motion sensitivity. The difference is this: the Wii-mote is capable of sending control signals to the console through
any form of movement. If you move the remote up, down, left right, jab it towards the screen, pull it away from the screen, turn it on it's side, swing the remote, etc, it will register as a control command. The PS3 controller only accepts tilt functionality, which is the same technology as the control interface used in games such as Kirby Tilt n' Tumble, WarioWare Twisted and Yoshi Topsy Turvy. The controller responds to being tilted left, right, forward, backward or on diagonals. Basically imagine that you're turning your entire controller into one big joystick and that's what you've got.
The Wii-mote does far more. You can play FPS games by aiming and firing with the remote as if it's your gun, which the DS3 cannot do. You can simulate sword strokes in a Zelda game with the Wii-mote, which the DS3's tilt-sensing technology cannot do. You can use the Wii-mote as a fishing rod, baseball bat, tennis racket, football, conductor's wand, paintbrush, torch, flashlight, gun or any other number of
limitless gameplay possibilities. The DS3's tilt-sensitivity allows it to be used as a steering wheel and a big joystick. That's basically it.
I'm not trying to downplay the coolness of adding another layer of depth to the Playstation controller. It's definitely nice to see they've done something to offer a deeper experience in terms of control. But, don't compare it to what Nintendo is doing. Sony is adding another sweet perk to an already great controller. Nintendo is offering you a completely new, revolutionary way to play games. The two are not on the same level.