Original Sin said:
Well sorta, everything is controlled from one event, you just use the move event to move other "events" around(these would be the characters) and so it is less hassel. You would have a switch that would cause the person to become visible though.
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Yeah, you'd have a 'master' auto-start event that just runs through the entire scripted sequence (no need to call other events unless you're reusing code for some reason)
You might have something like this:
<> Message: "King: I AM ACTUALLY EVIL"
<> Move Event: Hero, Lock Facing, Down, Down, Unlock Facing
<> Message: "Hero: NOOOO"
<> Move Event: King, Down
<> Message: "King: Guards! Arrest him!"
That would make the hero take a couple steps backwards, say "NOOOO", then the King would take a step forward and say his line. You don't need to have the King event say he's evil, switch to another event and have the hero reply and move, then switch back to the king - it's all controlled via one event. Just have to get the timing down, that's all - if you want a pause, put one in; if you want someone to walk, stop, and then say his lines, it's rather easy to figure out that you would move the event, pause until he's finished walking (and add a bit more for the dramatic pause), then have a Message event.
Anyway, if you want to have other people jump out of the main hero,
Set it up like that. (You can have the hero move into the area where he's "surrounded" by blank events prior to the event). Then just use the Move Event command intellegently and change the character sets of the events. (Make sure that any event that's south of the hero is "Above Hero" so it's drawn properly, and all others should be "Below Hero")
<> Move event: GuyOnLeft, Move Right, Face Left, Change character set, Move Left, Face Up
<> Pause until above event is finished (1.0 seconds? Try out various numbers)
<> Move event: GuyOnRight, Move Left, Face Right, Change character set, Move Right, Face Up
<> Pause etc etc
<> Move event: GuyOnBottom, Move Up, Face Down, Change character set, Move Down, Face Up
<> Pause etc etc
That's the basic idea.