Hey, I don't know if anybody else has discovered this, but from what I have seen in my extensive search on the net this is an original idea! Have you ever wanted a command that skips the skill subset menu and you just choose the target, but you don't want to make it an attack command set (like for steal, jump, or cover)? Well there's an easy way to do it. First make the battle command you want and make it an attack command (I'll refer to it as Y). Then make a condition that restricts all actions and recovers after 1 turn with 100% chance of recovery each turn (let's call it Z). Now make a battle event when character X uses battle command Y inflict condition Z on character X. Right after put remove condition Z from character X and the rest of the code for what the command actually does. The end result: you choose a target like an attack, but you don't attack. Using this method I have made a flawless steal and jump command and I'm working on a cover command for my game.