Hm...Ive never lost to a fireball sorceress before with my necro...of course that doesn't mean I've played a _good_ one before either. It's not easy to aim fireballs so usually teeth and the spirit make the difference for me if we're both moving around well and not staying in one place. Meteor is not easy to use in pvp I think unless they're using it to cut you off. If you're wearing an enigma though it shouldnt be too big a deal. If they manage to teleport on top of me and I decide to be stupid and tank, my resists usually make the difference between my spear and her fireball....but yeah you'll want to stack resists at least if not absorb as well in the event they're using facets. A pure f-ball sorceress can do insane amounts of damage...I'm not sure even stacking resists and absorb will protect you quite as much as Sov says if you're going up against a good one but it should give you back a significant edge in damage at least.
Last edited by DamonGalos; 2004-12-10 at 09:13 AM.
i play a 200 fcr fire ball sorc. its pure def with only 9k fireball dmg. i still seem to own most necs. except for those stacking minion. as for nec vs fb sorc. try to trap with teeth. a factor when you are dueling is res. get alot of res. it would help. spam alot of bone spirits in odd directions as well.
My v/t tanked at least 15-20 fireballs from the former #1 fireball sorc. She's got about 15k dmg and is an ES WHORE. VanGosroth has about 3,600 hp when in resist mode though. More then what most necros have. If your skilled enough, noko + spurs + max res SHOULD be enough. If not pop on them dwarfs! Add some sorb and you'll be fine.
If even then you cant win its for one of two reasons. 1) She's a tele whore, 2) You need practice.
Oh, and i know someones going to say "Well VanGosroth is a V/t and were talking about a PNB necro". I don't use tele on him and my charge does 1/4th the dmg a single bone spear does. It balances out.
i was thinking about hotspurs but then i lost about 1.5k dmg spear bcus of marrow glitch, and if i use dwarfs it gets really annoying hearing----"stop sorbing u newb" and if i use nokozan i dont have fcr bp ne more and i lose a decent amound of dmg
i was thinking about hotspurs but then i lost about 1.5k dmg spear bcus of marrow glitch, and if i use dwarfs it gets really annoying hearing----"stop sorbing u newb" and if i use nokozan i dont have fcr bp ne more and i lose a decent amound of dmg
This is actually reminiscent of the whole homo vs DF idea and the problems in switching up gear. Do you react and screw up your build to be able to resist or do you make them screw up their build...
I'm increasingly convinced that for the really rich people, your best bet is to actually have ideally 2 different setups. A gear setup for casters and a gear setup for melee (you could be even more specific i suppose but...). With each setup you should be able to reach your breakpoints and be able to stack resists/absorb if needed. For instance vs a fireball I might switch out my DF to say a Spirit for the resists (losing a skill level but retaining FCR and gaining resists) or I might switch out my shako (because I dont need the DR) for a +2 fcr circ with life....that extra fcr might allow me to slip on dwarfs or a nokozan or wisps or whatever...I might neglect my White wand and use a HOTO for the bonus in FCR to again lose some fire power but be able to retain my casting rate while using things to absorb and gaining resists. If you're using the marrowwalk bug...well...thats your decison for damage so accept the weakness in your choice of boots vs losing an insane amount of damage. I'm still not convinced you really need to stack as much as Sov's V/t would simply because unlike Vangosroth you don't need to get in as close to still use your big guns (as opposed to his charge/smite since I'm sure people try to stack lightning res on him to nerf his foh)...you dont need to tank that many fireballs and if you do...well...you need some more practice in manuvering because its a lot harder to dodge some idiot spamming teeth in all directions than it is to dodge fireballs.
Basically all that rambling aside Im of the notion you want to have a gear setup in mind for casters as if you started from scratch rather than trying to patch things on...at least initially. This is why a good hybrid is increasingly dangerous to people if both their weapons differ in type and are still effective.