2015 Stanley Cup Champions: The Chicago Blackhawks. C-Jonathon Toews 2014 Stanley Cup Champions: The Los Angeles Kings. C-Dustin Brown 2013 Stanley Cup Champions: The Chicago Blackhawks. C-Jonathon Toews 2012 Stanley Cup Champions: The Los Angeles Kings. C-Dustin Brown 2011 Stanley Cup Champions: The Boston Bruins. C-Zdeno Chara 2010 Stanley Cup Champions: The Chicago Blackhawks C-Jonathon Toews 2009 Stanley Cup Champions: The Pittsburgh Penguins C-Sidney Crosby 2008 Stanley Cup Champions: The Detroit Red Wings C-Nicklas Lidstrom 2007 Stanley Cup Champions: The Ducks Of Anaheim C-Scott Neidermayer 2006 Stanley Cup Champions: The Carolina Hurricanes C-Rod Brind'Amour 2004 Stanley Cup Champions: The Tampa Bay Lightning C-Dave Andreychuk
It's a Gamecube exclusive. Konami didn't develop it, Silicon Knights did, and they're wholly owned by Nintendo. Therefore, a multi-platform release is nigh impossible. I'm picking up my copy tomorrow morning.
Now the best versions of the two of the best games ever made are exclusive to Gamecube. Resident Evil and Metal Gear Solid.
So how did Silican Knights get permission from the owner of Metal Gear Solid?
Stanley Cups
2015 Stanley Cup Champions: The Chicago Blackhawks. C-Jonathon Toews 2014 Stanley Cup Champions: The Los Angeles Kings. C-Dustin Brown 2013 Stanley Cup Champions: The Chicago Blackhawks. C-Jonathon Toews 2012 Stanley Cup Champions: The Los Angeles Kings. C-Dustin Brown 2011 Stanley Cup Champions: The Boston Bruins. C-Zdeno Chara 2010 Stanley Cup Champions: The Chicago Blackhawks C-Jonathon Toews 2009 Stanley Cup Champions: The Pittsburgh Penguins C-Sidney Crosby 2008 Stanley Cup Champions: The Detroit Red Wings C-Nicklas Lidstrom 2007 Stanley Cup Champions: The Ducks Of Anaheim C-Scott Neidermayer 2006 Stanley Cup Champions: The Carolina Hurricanes C-Rod Brind'Amour 2004 Stanley Cup Champions: The Tampa Bay Lightning C-Dave Andreychuk
Nintendo and Konami decided that they wanted to release a full remake of the original MGS, but Konami didn't want to have to dedicate very many of their own resources to do it this time, considering that they've got their hands tied with a lot of other projects. So, Nintendo asked SK to take the job, they did, and it was mostly SK staff that worked on the remake.
Now that I've explained it to you, don't you think you probably could have figured that out on your own?
The thing about Twin Snakes is that while I'm playing it I want to like it, but the controls for some reason are very awkward to me and I have a hard time getting through even the easy areas.