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Post Help me with message commands plz
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Posted 2004-03-03, 12:41 PM
Hi again! Could someone please tell me how to show a heroes face during conversation. I mean like in my game the player can choose what to look like so I use the message comand /N[0] to show the hero in slot ones name how can I do that but for showing face graphics???
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2004-03-03, 02:16 PM in reply to 05thouldm's post "Help me with message commands plz"
r u saying u set it up so people can chose a face graphic from a list u include in the game? Cause if not, then u will have to set up a chain of commands like a switch using the branch command. If player1's face is option one, show face graphic 1 and then if players face is option 2, show face graphic 2 and so on. Kind of complicated.


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Posted 2004-03-03, 02:29 PM in reply to Tyrannicide's post starting "r u saying u set it up so people can..."
Thats sort of what I had thought of but with 28 possible character faces it gets compicated. Especially in every last convo. I wonder if theres a way like the /n[0001] command? I am using that just to show the name they entered for now.
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2004-03-03, 02:32 PM in reply to 05thouldm's post starting "Thats sort of what I had thought of but..."
I am not sure about that, don't think their is a code like that but don't know. sorry

u could mess around with codes and such.


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Posted 2004-03-03, 02:33 PM in reply to Tyrannicide's post starting "I am not sure about that, don't think..."
Tyrannicide said:
I am not sure about that, don't think their is a code like that but don't know. sorry
Oh no! well it isnt neccesary but it looks odd with everyone else showing their faces and the main player not.
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2004-03-03, 02:37 PM in reply to 05thouldm's post starting "Oh no! well it isnt neccesary but it..."
one other thing, if u do the long script like i mentioned earlier, u can just copy and paste it every time u need it, so it isn't that hard.


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Posted 2004-03-03, 02:41 PM in reply to Tyrannicide's post starting "one other thing, if u do the long..."
Tyrannicide said:
one other thing, if u do the long script like i mentioned earlier, u can just copy and paste it every time u need it, so it isn't that hard.
I know but im too lazy! Mwahahahahaha
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2004-03-03, 02:42 PM in reply to 05thouldm's post "Help me with message commands plz"
Branch command is indeed the only way to do it. It's best to set it up in a Common Event though, so you can call it from anywhere.

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Then, you'd call it from your event. You'd set the variable "0001:FaceToShow" first, then you'd do the "Call Event" command. (Don't forget that you can set a variable to the value of a variable.)

Of course, if you only pick a face once a game (say, at the start), set FaceToShow's value at that time. Then, you'll never have to set it again.. you'd just call the Face Showin' event whenever you want the hero's face to appear!
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