Okay, I'll try and spur some more action into this battle by more fully describing the combatants abilities.
Kain
*FORMS*
Bat Form - Transforms into a "flock" of bats allowing him quicker mobility over great distances.
Wolf Form - Transforms into a rather large wolf, allowing him greatly improved stealth, agility and senses.
Mist Form - Transforms into a humanoid figure constructed of mist. He can not be injured while in mist form, but he also can not attack without exposing himself to his opponent.
*SPELLS* (I'll just list a few, considering there are a number of them. All spells deplete Kain's magic reserves.)
Energy Bolt - Exactly how it sounds. A single-shot energy projectile.
Repel - An orb of blue energy surrounds Kain preventing harm, but slowing his movements and draining his magic reserves.
Incapacitate - An energy projectile that temporarily stops an enemy.
Lightning - Bolts of lightning rain down from the sky. Must be outside to work.
Spirit Death - A projectile that completely destroys the physical body, leaving only the spirit unharmed.
*DARK GIFTS*
Claws - Kains fingers are pointed and razor sharp.
Physical Attributes - Stronger, faster, more agile and more damage resistant than any human could ever hope to be. Not invincible, but not necessarily mortal either.
Distance Drain - Kain can draw blood from his victims at a distance by magically sucking the blood through the air in a cohesive stream. Creatures without blood (golems, animated suits of armor, Raziel) or with poisonous blood (zombies and certain types of demons) will either not sustain him or harm him.
Slow Descent - Kain can magically slow his descent at will, preventing damage from long drops and making his landings completely soundless.
Jump - Kain can jump horizontaly at an alarming distance. The jump is magically aided, but uses none of his magic reserves. Silent, and capable of an added attack if timed correctly.
Telekinesis - Kain can manipulate objects and enemies with his mind.
Charm - Kain can take mental control of human enemies.
Fury - Kain can supercharge one tremendous attack. Drains his magic reserves.
Berserk - Kain can unleash a flurry of supercharged attacks. Severely drains his magic reserves.
Immolate - Kain can mentally incinerate an opponent. Completely drains his magic reserves.
And last but not least...
The Soul Reaver Blade - an unbreakable, two-handed longsword capable of killing damn near anything with a single stroke. Kain can not use magic while he holds the weapon.
*WEAKNESSES*
Sunlight - Cuts Kain's defense and attack power in half.
Water - Extremely harmful if touched, fatal if submerged.
Fire - It affects Kain like it would affect a normal human being.
Impalement - Any vampire left impaled for a certain amount of time will die. The amount of time necessary depends on the strength of the vampire. Kain is a tough fucking vampire.
Raziel
*DARK GIFTS*
Claws - Raziel's hands and feet are hardened into rock solid, razor sharp claws.
Physical Attributes - Like Kain, Raziel is far stronger, faster and damage resistant than any human could ever be.
Demon Wings - Raziel's wings have had the bones torn out of them, but they still have use. He can grab them and use them to slow his descent, eliminating fall-damage, muting his landings and allowing him to glide over farther distances than Kain's Slow Descent ability allows.
Telekinesis - Raziel can manipulate objects and enemies with his mind.
Soul Devouring - Raziel sustains his health by devouring the souls of his enemies. If it has a soul, he can eat it.
*DEMONIC GIFTS*
Spectral Shift - Raziel can shift from the Material Plane to the Spectral Realm at will. Once in the Spectral Realm he regains his health constantly. Time does not exist in the Spectral Realm, so to anyone outside of it, his shift to and from the nether region would be instantaneous. He can shift to Spectral whenever and wherever he wishes, but he must shift from Spectral at a "shift point." Basically, glowing pillars of energy found everywhere in the Spectral Realm.
Phasing - While in the Spectral Realm, Raziel can make his body "incorporeal" and hs can pass through permeable or insubstantial barriers like gates and cages. This ability can only be used in Spectral.
Scaling - Raziel can climb walls with his claws at a steady rate. This ability can only be used in Material.
Force Projectile - Raziel can launch a telekinetic energy projectile that can damage enemies, move objects and shatter certain barriers.
Swim - Raziel can do what almost no other vampire in Nosgoth can claim: take a bath. He is also an extremely fast swimmer, and is capable of launching himself through and out of water like a torpedo.
*GLYPHS* (Spells. All glyphs drain Raziel's magic reserves.)
Force Glyph - Shockwaves of telekinetic energy blast outwards from Raziel's body, temporarily incapacitating all within it's radius.
Sound Glyph - Basically the same as the Force Glyph, only with sonic waves instead of force. The stun effect lasts longer, but it costs more magic to use.
Earth Glyph - Remember the last two? Yeah, longer effet, more drain, different approach.
Fire Glyph - Ah ha! Now the killing starts! Raziel is enveloped in a writhing ball of flame that expands and explodes outward igniting everything in it's path. Deadly at close range, less damaging at farther ranges.
Water Glyph - Vampires die. A ring of water erupts outward from Raziel's midsection causing instant death. to vampiric enemies.
Sunlight Glyph - Pure, brilliant Sunlight floods the area severly weakening more powerful vampires (like Kain) and just flat out destroying weaker vampires (like the Rahabim).
And the moment you've all been waiting for...
The Soul Rever Wraith Blade - The Soul Reaver's true form. An undulating, writhing beam of blue energy coiling around Raziel's right arm. It bypasses all armor, is unbreakble, and cannot be removed from Raziel's body by conventional means. The one drawback is that if he uses the Reaver too much, it can become "excited" and begin draining Raziel's own life force.
Raziel's Force Projectile can be used in conjunction with the Wraith Blade for an enhanced effect. It also has a number of elemental properties, including:
The Dark Reaver - Black and Purple negative energy. Projectile is capable of blinding targets.
The Light Reaver - Made of Sunlight. Can illuminate dark areas and severely injure vampires. Projectile has the same properties.
The Air Reaver - Made of violent, whirling air and white energy. Projectile can destroy compromised barriers (cracked walls).
The Fire Reaver - Made of scorching fire and red energy. Extremely damaging to any creature. Projectile can melt ice and ignite enemies.
*WEAKNESSES* - In all honesty...none. Physical attacks and magical attacks will harm him, but he has no glaring weaknesses, unlike Kain.
Each combatant actually has a number of other abilities, but most of them would have no real bearing on the fight. Some of them, I left out just for you guys to discover on your own.


Last edited by Raziel; 2003-10-12 at 09:54 PM.
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