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Posted 2003-03-22, 09:24 AM
in reply to NonGayMan's post "Zelda: The Wind Waker review"
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From GameSpot.com
While Nintendo has a wide array of classic characters in its repertoire, The Legend of Zelda has become the company's flagship series. The last big Zelda game, The Ocarina of Time, basically reinvented the series for the polygonal generation, retaining the basic elements that have made the series great while unveiling new standards, such as the Z-trigger-based lock-on targeting system that made combat easier to manage and more exciting. The newest installment in the series is finally upon us in the form of The Legend of Zelda: The Wind Waker, which sticks quite close to the blueprint drawn up by 1998's The Ocarina of Time. But what truly makes The Wind Waker a landmark event and sets it apart from most other games on the market today is its high level of polish.
The world of The Wind Waker consists of a large collection of islands. Once you've completed the first few portions of the game, you're given access to the King of Red Lions and the watery overworld. Your talking boat will basically guide you through the game, and you'll use a sail, a sea chart, and the wind waker's ability to change the direction of the wind to move from island to island. While the world is quite large and full of all sorts of little side quests, the game is also very good about marking sectors and islands on your chart when they become important to your progression, so getting lost or stuck in the game's large overworld is actually pretty difficult. The sailing can be a bit much at times, but once you've learned a warp song for your wind waker, you can skip around to the more important locations with ease. Once you set foot on land, you'll find a variety of locales, including towns, fortresses, fairy caves, a ghost ship, and dungeons.
While The Wind Waker has a lot more overworld and town work than some of the previous games in the series, you'll definitely be spending a fair amount of time in the game's dungeons. None of them ever get as devious as The Ocarina of Time's water temple, but these portions of the game definitely have their own sets of challenges. The game's different dungeons have different themes, such as fire, ice, plants, and wind. Two of the game's later dungeons throw in an extra, Ico-like twist by forcing you to bring another character along with you. These helper characters have abilities of their own, which come into play when solving puzzles in those dungeons.
Overall: 9.3/10 -Superb!
Gameplay-9
Graphics-10
Sound-9
Value-8
Tilt-10
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