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Posted 2005-01-11, 12:54 AM
in reply to Raziel's post starting "Necro, just buy the Game Genie. I told..."
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The code system isn't screwy at all. It's more modern than the game genie. I frankly have absolutely no idea how game genie codes are made, but PAR codes are easy to make. If you make your own codes with an emulator such as ZSNES, then you are making PAR codes. PAR codes can do more than Game Genie codes can. Since PAR codes edit values of memory addresses, they can change ANYTHING in the game that you want. Game Genie codes are limited somehow, I don't know how, but they are limited.
Pretty much, PAR codes consist of an address and a value. The address is the first 6 digits of the code. An address is where information is stored for something in the game. For example, let's say you've got 6 lives. There's an address somewhere in the game's memory which has that value in it, let's say it would look like this.
AAAAAA06
The AAAAAA is the address and the 06 is the value. The value is in hex form, 00-FF(00 being 0 and FF being 255). This is nifty, because you could use a program to search through the game's memory and find a certain value. You can't do this with a game genie because it uses something completely different where the value isn't even visible in the code(as far as I know).
PAR can search for different bit values as well. 1-bit values would be 00-FF, or 0-255. 2-bit values would be 00 00-FF FF or 0-65535. It keeps going to even larger numbers, meaning that not only can you hack small numbers, like number of lives, but you can also hack large numbers, like how much money you have. For 2-bit or higher codes you have 2 or more lines of codes. For example:
AAAAAA06
AAAAAA06
The 2nd address would just be the address after the first address in the game's memory.
Since with the PAR you can search through the memory for a certain value, edit any address in the game's memory you want, and easily create codes, my personal opinion is the PAR is superior to the Game Genie.
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