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Posted 2002-06-17, 03:42 PM
in reply to NonGayMan's post "Good idea?"
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Depends on how it's implemented. It'd be tough to get range and such.. and there's so many variables..
unit number
unit hp
unit x position
unit y position
(for each unit though you could use an algorithm that places these into a variable var#, like "7 -> var#(UnitNumber*3)" though a bit more complicated..
Also, you'd have to be able to select the units you need, probably moving your hero(maybe a just a square animation) under the unit you desire, hitting space, changing the unit to blank, changing the hero to the unit's animation, then moving the hero a set number of places, and automatically resetting your hero back to the square and the unit back to its animation. (Whew)
All in all, it'd be very difficult...
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