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Posted 2004-09-15, 10:09 AM
in reply to Lenny's post starting "What you just do, is give people..."
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That simply wouldn't work - once I'm done with something that I worked days on, I'm not going back and changing the whole thing because it's decided now that instead of fighting an evil empire, we ARE an evil empire, and the main character is a sassy prince instead of a hero. Oh, and by the way, the name of the game is now completely different too, so that animation you did? You'll have to redo it.
Anything relatively minor has more effects than you can imagine. Simply making the hero a sword guy instead of a gun guy means that you have to:
1) Have the battle charset artist (or battlers, if you use RMXP for some reason) completely overhaul the art. And you can't simply paste a sword over a gun, because you hold them in a completely different way.
2) The event guy is now busy changing the names of the items, in the treasure chests as well as in conversation. Any place where the hero mentions his gun will have to change, obviously. Don't miss a single change, because it looks rather stupid if the hero is fighting and mentioning that he has to reload his sword.
3)Battle animations have to be completely changed, but this one isn't too bad. Just another hour or so perfecting it.
4)Techs have to be renamed and reanimated from scratch, because calling a spinning sword attack "bazooka" is just wrong. Any magic involving the hero's gun will have to be likewise changed. All references in-game to a skill will have to be edited as well.
5)If you have any art involving a gun (on the game over screen, for instance, the hero's gun is just lying on the ground) that will have to change.
There's more than that, actually.
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That works if someone is getting paid by the hour, and there's massive interest in the game, but for a random game that few people are actually going to play (and only like 10 that actually care that you made it) it's just not going to work.
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