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Final Fantasy 9 skill system
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Posted 2004-11-26, 11:44 PM in reply to
Lenny
's post starting
"Sorry for the double post. Condensed..."
Lenny said:
[SIZE=1]
•Create a page for each monster in that group.
And set each trigger to Monster (for that page) Hp is between 0% and 0% (if it won't work for 0 and 0, try 0 and 1%). In the event part, call the common event for the monster.
I'll say it again - this won't trigger on the last monster (unless you get the HP to fit between that 0%-1%.. in other words, a one hit kill won't trigger it).
Having the AP tied to the experience would override this, but it makes it rather pointless to have AP in the first place - you may as well make it based on EXP directly.
All the other stuff is a good theory, but again, the fact that it can be exploited renders the whole thing null and void, unfortunately. I really wish triggers would work before the battle ends, but.. that's RPG Maker for you.
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