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Posted 2004-11-26, 09:53 AM in reply to Lenny's post starting "I gotta way I think might work for what..."
Sorry for the double post.

Condensed version...


When certain weapons are equipped, certain magicks etc. can be learned with enough AP for that weapon.


•Have a switch for each weapon.
•And a common event for each monster.
•Go to the monster group screen.

•Create a page for each monster in that group.
And set each trigger to Monster (for that page) Hp is between 0% and 0% (if it won't work for 0 and 0, try 0 and 1%). In the event part, call the common event for the monster.

•The common event for each monster deals with the exp given for each monster. Have a set amount of exp given for the monster. The next event in the common event will be:

•Conditional Branch --> If Hero Level is at least...(second page of conditional branch).

•Then if it is, add the skill to that person.

•Do this for every person who fought.

•You will probably have to do a conditional branch in the If part, to see if the hero can use the skill you want to add etc.

•The common event for the weapons is needed to know how much exp to add.
In the adding exp event, you first of all need to put a conditional branch for each weapon switch being on or not.

•So it will be:

•Conditional Branch: If Switch0001:Sword equipped is ON
<>(All the mumbo jumbo for adding exp and such - remember to change all the exp's and shit).
Else
<>Conditional branch (for all the different weapons switches).

•I’m a thinking now that all you want can be done in one extremely big common event.

•Copy the common event for each monster, and change the exp's to suit each monster killed with each weapon.

I think that's everything. Doubtless I've missed something though.


Oh oh, I forgot to mention. In the normal monster section, set all the experience given to 0, but remember the values, as you might, say, want them as the experience given for a certain weapon.

Last edited by Lenny; 2004-11-26 at 09:57 AM.
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