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Posted 2004-11-21, 12:33 PM in reply to BlueCube's post starting "Hmm, AP gains would be difficult to..."
BlueCube said:
Hmm, AP gains would be difficult to implement, mainly because the only way to tell if someone actually beat the monsters or not is through an event that actually starts the battle in the first place. Random battles can't tell if you ran away or won the fight. Any event that attempts to add EXP based on the battle ending would probably be defeated if you ran from battle, giving you AP anyway...
Trust me, I know how to avoid this. I will make a variable 'potential AP' which is what is accumulated in battle and than set it to detect if the monsters die, if they do than the AP will be added, if not, the "potential AP" is set to zero again.

I have it all planned out.


~ KAMAHAME---Oh shit it's happening again.... ~
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Tyrannicide enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzTyrannicide enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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