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Rm Discussion # 2 (having a creator control a players emotions)
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Posted 2004-10-20, 07:01 PM
09:01 PM:
You know the deal Im just gonna bring in these two but lets help out people from the masters on this site.... have a serious discussion on how to control a person's emotion as they play the game.

09:19 PM:
Man death and love are getting old people should try other emotions while still having it effective (im only say death and love are the most commonly used in RM games or RPGs in general) like fear, sadness, happyness, nervousness, etc.

Last edited by BlueCube; 2004-10-23 at 01:02 PM. Reason: D-D-D-Double Post
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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