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Posted 2004-09-14, 10:17 AM in reply to Lenny's post "Community Game - to be or not to be???"
Mainly because group projects fail 90% of the time when there's no actual face-to-face communication. And getting random internet strangers to agree on an RPG story (let alone the battle system/items/weapons/etc.) is nearly impossible.

And, again, people don't like to work on "other people's" projects.
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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