Thread: WIP Face
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Posted 2004-06-07, 09:28 AM in reply to Acer's post "WIP Face"
Looks pretty wanna be human to me Be sure to keep a net topology rather than a grid topology to ensure no tearing during animation and texturing. Keeping things in quads is another essential practice. Also good to have some sort of reference, even if not human perhaps something you drew to put your ideas onto paper.
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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