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WIP Face
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Posted 2004-06-07, 09:28 AM in reply to
Acer
's post
"WIP Face"
Looks pretty wanna be human to me
Be sure to keep a net topology rather than a grid topology to ensure no tearing during animation and texturing. Keeping things in quads is another essential practice. Also good to have some sort of reference, even if not human perhaps something you drew to put your ideas onto paper.
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Randuin