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Ear in LW
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Posted 2004-05-23, 06:30 AM in reply to
Randuin
's post starting
"Lookin good so far, remember to keep..."
Randuin said:
Lookin good so far, remember to keep things in quads! Oh wait... You have no choice, you're using LW
pwned
Uh, actually, you can make an ear entirely out of quads in LW. My favourite way to do so is to make polygons to fit the revolving ear shapes with the pen tool, bevel it out and rotate it around. A bunch of those segments can then be merged together using the merge points tool.
Triangles look bad in subpatches when they intersect at odd angles. It's kind of like making a non-planar quad polygon, but really, it doesn't matter too much eventually. You can always change the subpatch setting to show how many polygons to display.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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