Thread: Message Screen
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Posted 2004-04-01, 02:53 PM in reply to Tsukasa's post "Message Screen"
The length of the message screen is not equal to the width of the message box. I'm not sure why it's set up that way, myself.

The in-game font uses monospaced fonts, and can hold 50 characters per line, by my count. A picture should help:



Of course, it's obviously lower with a picture - when that happens, the character limit is 38!



As a general rule, keep all text before the C in the "Cancel" button.
If you're using a picture, keep the text before the right edge of the OK button.

Obviously, this won't always work, but it'll keep you from having to redo much - you might have one letter over the limit sometime, or you might have a lot of space left on that line. You could always do a character count in Word if you're worried about a particular line.

=======================================

Remember that, in normal, proportionally spaced fonts, the letter "i" takes up less space than an "m". 10 of each letter:

iiiiiiiiii
mmmmmmmmmm

In a monospaced font, "i" and "m" take the same amount of space:

iiiiiiiiii
mmmmmmmmmm


So that's the reason for this whole problem.
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