Titusfied said:
The new rule may need some revision. It just isn't very clear I guess. I thought that if it was possible to use any particular spell, attack, etc. throughout that person's gaming experience, it is fair game.
Just because someone couldn't use Black Magic at one point doesn't mean they didn't learn later in the game and shouldn't be allowed to use it now. Maybe you need to be more specific in what you are talking about, and use this Battle as another example.
|
Sorry for the double post, but I didn't want to include this in my argument post.
The new rule is perfectly clear and very viable. The reason is this: Non-RPG characters can only become so powerful. Their strength, speed, and possibly vitality are limited by the game design. Their agility is limited by the player. RPG characters, however, while limited, has very little limit on their statistics generally.
In Final Fantasy 10, every character can acquire every stat point, every spell, and every ability. This allows each character to max their stats in a way different to all previous Final Fantasy games. Not only can they get the highest possible statistics, but they can get the abilities custom-tailored for everyone else as well. Yuna can have armor (power, mental, and magic) break, double cast, sleep (zombie, dark, and silence) buster, steal, mug, use, lancet, bribe, and probably a lot more that I can't think of right now, as well as every spell.
There has to be a limit to the power of that character. The rule was made especially, I'm assuming, for Final Fantasy 10, but can be reasonably applied to all other RPG characters as well.